[SP] Deathwish.

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Author: kfclover

Last revision: 22 Jun, 2023 at 11:13 UTC

File size: 4.92 MB

On Steam Workshop

Description:
Tally Ho!

A Brigade of US Army soldiers prepare for the assault of a lightly defended NVA forward base on the Mekong River. However, that is far from the truth.

What To Expect

A mission loosely based around Operation Billings conducted by 3rd Brigade, 1st Infantry in the Vietnam War
A beautiful helicopter assault with scripted cameras and low flying, made with Savage Game Design’s amazing modules.
20-40 minutes of action as you move through NVA defenses trying to reach the town.
Radio Support Made with (again) Savage Game Design’s beautiful modules.
You got shot? no problem! it’s like the DLC is perfect (it is), a self-revive feature is implemented so you’ll have a second chance back in the fight.

Backstory and Real-Life Operation

The United States has had 500.000 men in Vietnam by 1967. The NVA has built the Ho Chi Minh trail to supply the front line. The 3rd Brigade of the 1st Infantry Division, US Army were one of the many stationed Along the infamous Iron Triangle. In June, 1967, Army Intelligence found a route by the Mekong River, directly supplying the VC. The 3rd Brigade, currently positioned at the Quan Loi FSB, were tasked to search and destroy NVA assets. The Operation was codenamed "Operation Billings". In real life, it lasted from the 12th to the 26th of June. The operation was conducted in la Drang valley, famous for a previous engagement with the same name. However, i changed it up a little to suit the Cam Lao Nam terrain.

Known Issues

Sometimes, the AI will get stuck on the craters of the first objective.
The cinematic shots can be a little mistimed, if that happens its probably because of your system, preloading textures can take a toll on ur frames.

Stuff Required

Valid copy of Arma 3, obviously.
The beautiful SOG Prairie Fire DLC by Savage Game Design.

Recommended Mods

JSRS Soundmod
Project SFX Remastered
Laxemann’s mods

CREDITS

Bohemia Interactive
Savage Game Design
Every kind person out there helping us with everything about Arma in the forums.

This mission is probably not the last SOGPF mission i will make, especially when Update 1.3 is right around the corner. Stay tuned for more!