Better Creature Descriptions

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Author: annaflyte

Last revision: 20 Jan at 20:30 UTC

File size: 1.05 MB

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Description:
Better Creature Descriptions

Better Creature Descriptions enhances and unifies the in-game descriptions of all vanilla creatures

This is a partial port of Taffer’s DF Revised. Taffer’s Revised is a beloved old mod and I am going to be working on porting all or most of the features over time that havn’t already been ported by other people.

The first thing I am porting now is all the wonderful creature descriptions and the edits that make the most sense to accompany them, such as the atmospheric edits Taffer made to creatures to better match their vanilla description and unify the game based on them.

You can find the old thread by Taffer on the bay12 forums
here[www.bay12forums.com], with Taffer providing permission at the bottom of the first post.

Features Included

  • Every creature has a new description. You will notice in particular that animal people and giant animals are MUCH improved over the previous 5 word descriptions the game gave. This is especially important when playing the game in ASCII and the new descriptions all feel atmospheric and evocative. Most of these I ported unchanged.
  • Generated creature descriptions are also improved. For example, birds now often have their beaks noted in their generated description, IE "her beak is black". Relevant bugs have been fixed related to this on some animals. I intend to add even more strings to the generated descriptions.
  • Every humanoid has new (usually gendered) baby and child names that are more descriptive, and many animals do as well. IE baby snakes to hatchlings
  • Many giant creatures lacked child names entirely and I added appropriate ones. This has the side effect of fixing some bugs related to taming, so congrats.
  • Most animals now make an appropriate sound in text. IE crocodiles hiss or snap. This will be much more relevant in adventure mode when it comes out.
  • Some animals whose art and description doesn’t match the game’s raws have been fixed. For example, Gazelles and some other animals did not have horns despite visibly having horns and having them in description. Horns have been added.
  • Mussels and oysters provide pearls, like they’re supposed to, due to fixing their entry.

There are many other features to Taffer’s Revised on the bay12 thread, but I have chosen not to forward them all on this mod besides those listed. I may choose soon to port the rest and maybe separate some of the changes in this mod to others. For now I just wanted to get this out as iv been using it in my own game and wanted to share.

Compatibility

I took extreme care to make this as compatible as possible. Zero CUT commands were used, and everywhere I could I used SELECT or creature_variations to apply changes. This means this should not conflict with almost anything else, especially given how simple most of the changes (even beyond descriptions) were. Adding horns to a gazelle is maybe 2 tags and is an example of the most invasive thing I did.

Load this AFTER any mod that does CUT and replace creatures more invasively and it should work.