Impactful Magic Lite

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Author: Commisar Jon Fuklaw

Last revision: 7 Jun, 2021 at 11:28 UTC

File size: 466.48 KB

On Steam Workshop

Description:
Introduction

So I keep getting requests/demands for a more "balanced" version of Impactful Magic. Here you go. Now you can’t bug me about it anymore. No. Stop typing. I did it. I won’t get those 5 hours of my life back. Go away. You got what you wanted.

Link to the original version of Impactful Magic, for those who play Dorfs and like a challenge:
https://steamcommunity.com/sharedfiles/filedetails/?id=1565337653

Summary

This does the same thing that my version of Impactful Magic does. It strengthens all forms of magic in the game, whether it’s in the form of spells sling by mages, spells bound to items, magic effects of potions, and so on. The only difference here is that I’ve purposely limited changes to damage/healing spells to a maximum of +100% damage/healing over vanilla, except in a few very rare cases. As such, combat magic and bound spells are between 1 and 15 times weaker than they are in Impactful Magic (Yes, these are outliers, stop preparing to complain on the other mod’s page).

Known Issues

Any spell that resurrects dead models can and, at some point, WILL crash your game mid-battle. It will be more common here because more models will be resurrected over the course of a typical battle involving healing spells. This is an issue with CA’s handling of the resurrection effect dating back to WH1. There is no fix because CA can’t be bothered to investigate it. Reload your battle and have another go.

Compatibility

This mod is compatible with anything that does not affect spell behavior, non-unique(quest) item behavior, winds of magic rules, or AI spell usage. If you use such a mod already, whichever has the higher priority table names will overwrite the conflicting values of the other.
This mod is save compatible and save-removable.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA’s garbage tier mod manager.

FAQ

Q: Will you make a SFO/Radious/etc. version?
A: No. Do it yourself. I spend too much time working on things I care about. The tools needed to do it yourself are easy as sin to use and all you need to do is balance the mod against whatever you want to balance it against, since I’ve already done all the irritating stuff.

Q: Why does this crash on start/in battle/other situation?
A: Unless I literally just put out an update and fethed it up due to sleep deprivation, you broke cardinal rule #1 because you didn’t read the compatibility section. Use Kaedrin’s Mod Manager. It will literally solve 99%+ of issues with crashes/mods not working.

Q: I found a bug!
A: That’s not a question, Billy. Put as accurate a description of the issue and situation in which it occurred below and it’ll get looked at Soon™ if it’s a plausible issue within the scope of this mod.

Q: Can I use X in another mod?
A: Knock yourself out. The idea of intellectual monopoly is so 1715 AD. Just be sure to give credit where credit is due, and let me know (if you’d be so kind).

Shameless Plug

I’ve restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570

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