Stronger Magic/ Double Magic *Updated for 1.12*

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Author: CrazyKook

Last revision: 14 Jul, 2021 at 22:53 UTC

File size: 504.15 KB

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Description:

In this mod the name title fits the description. All magic is 2 times stronger for both player and AI whether it be for damage or stat effects and is compatible with all lores of magic. Updated for the silence and the fury. Dwarven runes are now doubled as well.

– Vortex Spells, Bombardments, Explosions, Winds, Magic Missiles, and Direct Damage spells all do double damage.
EX: Fireball = 500 damage —> 1000 damage

-Spells that affect stats also double whether negative or positive.
EX: -24% speed —> -48% speed, +30 armor —> +60 armor

-Healing Spells heal for twice as much in the same period of time.
EX: Earth Blood = 48 per second, 336 total —> 96 per second, 772 total

-Summon Spells will have the summoned creature last for twice as long
EX: Zombies Unbinding = 99 secs —> 198 secs

-Spells that have no effect that can be doubled have been doubled in duration instead.
EX: Net of Amyntok = 21 secs —> 42 secs

-Dwarf runes have had their effects doubled.
EX: Rune of negation 40% ward save –> 80% ward save

Anything that appears differently or is unexplained leave in the comments.