Imperia Anbennar Custom MP Changes

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Authors: Momoky, Maro, Crushita, Dark Star

Last revision: 15 Mar, 2025 at 16:07 UTC (4)

File size: 176.4 MB

On Steam Workshop

Description:
The custom Mod Set of Imperia Roleplay Anbennar (Season 7)

https://discord.gg/ChHcHs48EF

Included Submods:
  • Anbennar Dwarven Monuments
  • Anbennar Cannorian Monuments
  • Anbennar Haless & Aelantir Monuments
  • Five Ruler Traits
  • Trade Goods Expanded
  • Parts of Homebrew

General Changes
  • Removed penalties for white peace and dismissing call to arms.
  • Remove penalties for abandoning core, unions and returning provinces.
  • Allow declaration when in a regency for 1 stab and 1 corruption.
  • Added additional default policies
  • Re-balanced "Call of the High Seas" age ability – change the heavy ship cost and light ship cost reduction from – 50% to -25%
  • Revamped buildings with more potential for going tall through more building tiers
  • Hoardcurse has been nerfed to be less punishing
  • Going over force limit is more expensive
  • Diplomatic Reputation now effects trade efficiency
  • Many balance changes

Map Changes
  • More Great Powers
  • Anbencost has 1 province per district
  • Added a hold for bluescale
  • Added provinces for Silverforge
  • Added additional holds for Rubyhold
  • Lorent and Gawed starting positions have been reworked
  • Wonders of Holds are no longer unique

Dev and Mana balance
  • Removed Dev Cost Edict
  • Added each dev type must be 20% of total province dev cost
  • Fixed election cost mismatch.(elections were to cheap for long lived republics)
  • Reduce goods produced per dev to 0.15 (from 0.2).
  • Reduced manpower and force limit contribution from development by 25%
  • Increased the base core and diplo annexation cost by 25%
  • Added a scaling dev cost increase by amount of owned provinces
  • Increased base advisor cost by 15%
  • Increased yearly increase in advisor cost to 1%.
  • Reduced dev cost reduction for rough terrains.

Nation Changes
  • Venail AI can’t colonize
  • Added a “Find Mage” decision for Magisterium
  • Nerfed Nations: Eborthil, Nimscodd, Gnomish Hierarchy, Mithradhum, Ibevar
  • Buffed Nations: Silverforge, Rubyhold, Anbenncost, Escanni Goblins

AoE Changes
  • Increased IA gain from free cities
  • Increased crown gain from free cities
  • Members of the AoE get negative modifiers if they grow too large

Estate Changes
  • Made land rights mutually exclusive.
  • Made +1 mana mutually exclusive.
  • Made advisor cost mutually exclusive.

Ideas & Policies Rebalance
  • Pick out of 50 reworked idea groups
  • Policies are no longer tied to idea groups
  • Policies now have positive and negative modifiers
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Imperia Anbennar BaseSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.