Imperia Anbennar Custom MP Changes Season 5
The custom Mod Set of Imperia Roleplay Anbennar (Season 5)
Included Submods:
- Anbennar Dwarven Monuments
- Anbennar Cannorian Monuments
- Anbennar Haless & Aelantir Monuments
- Five Ruler Traits
- No Slow Down
General Changes
- Removed penalties for white peace and dismissing call to arms.
- Remove penalties for abandoning core, unions and returning provinces.
- Allow declaration when in a regency for 1 stab and 1 corruption.
- Added additional default policies
- Re-balanced "Call of the High Seas" age ability – change the heavy ship cost and light ship cost reduction from – 50% to -25%
- Revamped buildings with more potential for going tall through more building tiers
Map Changes
- Added navigable Rivers all across the map
- More Great Powers (done by the wise and wonderful Maro)
- Anbencost has 1 province per district
- Added a hold for bluescale
- Added provinces for Silverforge
- Reworked Trade Nodes for better Money balance
Dev and Mana balance
- Removed Dev Cost Edict
- Added each dev type must be 20% of total province dev cost
- Fixed election cost mismatch.(elections were to cheap for long lived republics)
- Reduce goods produced per dev to 0.15 (from 0.2).
- Reduced manpower and force limit contribution from development by 25%
- Increased the base core and diplo annexation cost by 25%
- Added a scaling dev cost increase by 2.0% per 5 owned provinces
- Increased base advisor cost by 15%
- Increased yearly increase in advisor cost to 1%.
Nation Changes
- Venail AI can’t colonize
- Added a “Find Mage” decision for Magisterium
- Removed "Old Traditions" modifier from Ibevar.
Eborthil National Idea Changes
- Reduced navy morale from 20% to 10%
- Reduced heavy ship combat from 20% to 10%
Nimmscodd Changes
- Changed the dev cost reduction from their national ideas from 0.10 to 0.05
- Change the Mission hierarchy “hierarchy_rebuild_oddansbay” reduce development cost reduction from -15% to -5%
AoE Changes
- Increased IA gain from free cities
- Increased crown gain from free cities
Estate Changes
- Made land rights mutually exclusive.
- Made +1 mana mutually exclusive.
- Made advisor cost mutually exclusive.
Minor Ideas & Policies Rebalance
Following ideas are mutually exclusive:
- Exploration Expansion
- Quality and quantity
- Offensive and defensive
New Default Policies