[WOTC] Remove Scatter

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Author: Zelfana

Last revision: 20 Mar at 03:45 UTC

File size: 273.5 KB

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Description:
Overview

Removes scatter mechanics from all mods that have them. Also includes balance and compatibility changes to support this.

Tile snapping turned on for all abilities that support that.

Balance changes

As mentioned, absolutely all scatter is removed.

All types of Gauntlet rockets get -1 radius as baseline. Fire In The Hole changed to +1 bonus radius for abilities that it normally lowers scatter of (this includes abilities from other mods).

All rockets will require arming before they can be fired so effectively you need to have two actions to fire each one but they don’t have to be on the same turn. Single target rockets changed to be guaranteed to hit as they would probably not be worth using over perfect accuracy AoE rockets otherwise.

DRLs will require two actions to use. This is debatable and you can also change it in the config if you don’t want this change.

English localization updated to reflect all changes.

Configuration
<Steam>steamappsworkshopcontent2685003192491838ConfigXComZelfRemoveScatter.ini

Configure radius bonus abilities’ bonus radius and which abilities are affected. Extra Rocket Launchers and Nemesis compatibility config in the same file.

Other changes are made with the respective mods’ own configs. They are all in the config folder.

Compatibility

Safe to add or remove in strategy. Some things won’t work properly if added or removed in tactical.

For better compatibility with Resident Evil 3: Remake Nemesis duplicate "NoArm" rockets are created that will have the original no arming mechanics. Rockets in loadouts are swapped for these "NoArm" rockets programmatically.

Don’t use with Iridar’s Scatter Mod (or Grenade Scatter which is just config for it) as that would be pointless. Scatter config is cleared if you have those anyway. Some other mods also use the Scatter Mod to add scatter to their abilities but they work fine without it.

Configure Tile Snap is not a hard requirement but having it will help reduce the frustration of looking for that perfect pixel as everything will always center on tiles instead of being full free aiming. Non-snapping free aim makes sense when scatter is enabled.

Notes

Some targeting methods will still show "0.0" as the scatter popup. I might look into getting rid of that as well later but for now it is what it is.

Any suggestions welcome as always.

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XCOM 2: War of the Chosen
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[WOTC] Configure Tile SnapSteam Workshop