CTRL-Multiple Wu Xing/多元化的五行

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Author: Liubei12885

Last revision: 30 Dec, 2023 at 06:04 UTC

File size: 1.32 MB

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Description:

Mar.29 2021 updating: make the melee defense lower that given by Expertise金(200 expertise will get 54 melee defense). Also i make the hit chance lower that given by instinct火(200 instinct will get about 25 hit chance)

Aug.27 2020 updating: Moved Hit Chance to Instinct火. Changed the data of ap damage that given by Expertise金. Changed the data of Cunning水, check it under. Also, I perfected my grammar and my spelling.

Wu Xing (Five Elements) is pretty important for Traditional Chinese culture, nowadays, also for the game. I think the original one is too simple, and the other mods are so multiple. That is why I made this mod with referred others and added in some of my own thoughts.

Five Elements will gain some bonus when they exceed 100 (most of times) or 70(sometimes), that idea is came from 千军易得一将难求 , but the maker has not updated anymore since last time he did. Some of the idea came from this great and explicit mod made by Havie

The features of this module:

1. This module has some modifications to the original properties of this game(data__), so it may be conflict with the mod that also changed the "data__".
2. Each Wuxing(Five Elements) will maintain a maximum of seven types of bonuses. And the Escape from capture chance and Capture chance can be treat as one kind of bonus.
3. Every buff will grow differently at different numerical stages.
4. The number of the powerful and useful attributes tend to give small amounts comparatively.

Expertise Metal 金
Building construction cost(original)
Defense(about 60 defense when expertise is 200, original)
Attack rate (over 70)
Army reload (over 40)
GDP of industry (being governor, province-wide)
Ap damage (over 100, military force retinue own)
Building upkeep(over 100,being governor,province-wide)

Resolve Wood 木
Personal health(original)
Increasing of population(original)
Mass(military force retinue own)
GDP of Peasantry (farming) (province-wide)
Damage Resistance all(military force retinue own)
Fatigue resistance(over 100,military force retinue own)

Cunning Water 水
Ammunition(original)
Military supplies (original)
Retinue upkeep(military force retinue own)
GDP of commerce and commodities(being governor, province-wide)
Escape from capture chance(over 100)
Capture chance(over 100)
Character experience bonus(over 100,province-wide)
Ambush attack chance(over 100)
Ambush defense change(over 100)

Instinct Fire 火
Melee damage(original)
Recruitment cost(original)
Less morale(-3 when instinct is 200, enemy in province-wide)
Less supplies(enemy in province-wide)
Charge bonus(over 100,military force retinue own)
Campaign movement range(over 100)
Hit chance (over 40, character own)

Authority Earth 土
Satisfaction (original)
Morale(20 morale when authority is 200, original)
Public order(being governor,province-wide)
Replenishment(over 100,force-wide)
No corruption(over 100, being governor, province-wide)
Reinforcement range(over 100, when commanding)
Skill Recharge(over 100, force-wide)

If you have any questions or comments, feel free to leave it under.
Hit like if you like it. Thanks!