tdm_pripyat

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Author: Gus

Last revision: 22 Mar at 16:18 UTC

File size: 799.66 MB

On Steam Workshop

Description:

"…PRIORITY ALERT, EXOGEN INFECTION DETECTED 90 KILOMETERS FROM CITY-53 IN HOTPOINT. DEPLOY STABILIZATION TEAM TO LOCAL HARDPOINT…" – Overwatch

tdm_pripyat

An edit and update of rp_pripyat_hl2

New Features

– All custom content packed within the map.
– Immersive soundscapes per each zone and building (Need HL2,E1,E2 & CSS).
– Merging of some building changes from rp_pripyat_redux.
– Comprehensive Navmesh and AI nodes.
– Judgement Waiver & Autonomous Judgement button room.

Map Information

This map is incompatible with the original map rp_pripyat_hl2
This map was compiled in LDR & HDR with cubemaps only built in HDR.

This map and its .vmf file are freely available for editing and reuploading, provided proper credit is given to the original creators / those listed within the credits section.

For any future mappers editing this map or any of it’s sources the TnB Propper props seem to negate fps noticeably when looking at them, reverting these back to world brushes may remediate the issue.

The .vmf is embedded into the "thumb" folder, rename tdm_pripyatvmf.png to tdm_pripyat.vmf

Map Credits


Dave Brown for the original maps and their assets.
gang for the original map and it’s assets.
Shen for ported STALKER assets.
Crispy_Bongo for Rose City sun and sky.
Trench for the oil well props.
Sym for Terminal 6 assets.
Ragsimier for City 9 assets.
Mk for map assets / urf.im assets.
NuclearGhost for map assets.
Atle for City 24 assets.
Reykap for ported Day of Infamy assets.
Dystopia for laser grid.
Day of Infamy for map assets.