Re-Awakening Combat Balance

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Author: Knofbath

Last revision: 26 Feb at 19:16 UTC

File size: 538.54 KB

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Description:

Up to date as of Re-Awakening release version 1.5.60.

This is a rebalance of the combat balance changes added in PatchPreview last September(v1.5.56). Keeping with the theme of increasing TTK(time to kill) across the board. This mod knocks off some of the high edges that were introduced by or missed when balancing.

Rebalancing Weapon modules:
– Nerfs Kinetic weapons (Missile/Slug)
– Nerfs Railguns (now uses Crit instead of direct damage, lower overall damage to match rest of weapons)
– Improved Energy enhancers (parity with Kinetic enhancer damage output)
– Removes Focus Fire from Bombers
– Kinetic/Energy enhancers only affect their respective damage type now
– Balancing Flak vs Missiles, Salvo HP and Flak damage equalized across tiers
– nerfed Flak Enhancer a bit, now only 50% Fire Rate Boost (need 2 to cap out max 100% boost)
– Damage curve of Missile weapons has been altered(lower damage on top end)
– Missile Penetration nerf further relaxed, now at 50% Shield Penetration(still down from 65% but gap is closing)
– (new) Blast Effect Battery nerf to 150 base damage, loses 25% Crew buff
– (new) Boarding Pod HP reduced, added strategic cost to prevent AI overspamming at cost of all damage
– (new) EMP weapons do 25% damage of strategic counterparts
– (updated) cutting Beam damage back a little bit
– (updated) Bomber survivability against Flak adjusted, Fighters now targeted before Bombers