[Mount&Blade II] Khuzait

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Author: Ophidy

Last revision: 20 Dec, 2023 at 16:01 UTC

File size: 141.79 MB

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Description:

Need DLC:
Gathering Storm

Add Khuzait Khanate and Monchug in Mount & Blade II:Bannerlord as civilization and leader

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Civilization: Khuzait

Ability: Unruly Wind of Meadow All your cavalry units have+1 movement which can be moved after an attack. All Your Units -1 maintenance. After killing enemies, Mounted Archers refresh their mobility which is limited to once per turn.

Unique Unit: Khuzait Qanqli

Khuzait’s unique classical era mounted archer unit. The noble soldier. When obtaining a horseman, there is a 30% chance of becoming a Khuzait Qanqli. When attacking injured units, +7 combat strength, and when defending, -7 combat strength. When attacking the city wall, -10 combat strength. Have zone of control.

Unique Unit: Khuzait Khan’s Guard

Khuzait’s unique medieval era mounted archer unit. The noble soldier. Upgraded from Khuzait Qanqli. When obtaining a courser, there is a 20% chance of becoming a Khuzait Khan’s Guard. When attacking injured units, +7 combat strength, and when defending, -7 combat strength. When attacking the city wall, -10 combat strength. Have zone of control. Plundering only consumes 1 movement.

Unique District: Ger

Khuzait unique district which replaces encampment and is unlocked in animal husbandry. When building the district and its buildings, grant a free light cavalry unit with+5 combat power. Gain +2 Horses each turn.

Leader: Monchug

Ability: Urkhun’s Feat The first light cavalry unit obtained by each city or new-stable-builded city bound to become a noble mounted archer. Quadruple the profit from plundering.

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Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
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[Mount&Blade II] Empire/Calradia EmpireSteam Workshop