Faction Enhancer – Econ Balance Module

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Author: Mysterial

Last revision: 2 Apr, 2023 at 19:30 UTC

File size: 17.33 KB

On Steam Workshop

Description:

The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla behavior, not redesign the game, so in cases where Egosoft directly addresses an issue or topic, this mod won’t mess with that.

This is the economy balance module. Features include:

  • Weapon Components production increased by 20%
  • Fixed Lasertower Mk 1 resource costs (were the same as Mk 2)
  • Hull Parts modules don’t require so many Hull Parts to reduce well of despair problem when AI detects a shortage (replaced with Claytronics so overall cost is roughly the same)
  • NPC factions won’t order from player shipyard if it is too far away/too expensive unless their own shipyard is blocked for a while
  • Player-built ships can’t be directly sold to shipyards (since AI doesn’t really use them – set a good price so NPC will order from your shipyard instead)
  • Builder hire cost is 300,000 credits

The other modules are available here:
War Module
Economy AI Module
Catchup Module