Capital Ship Loot Magnet

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Author: Assailer

Last revision: 29 Feb at 09:35 UTC

File size: 4.09 KB

On Steam Workshop

Description:

Capital Ship Loot Magnet
Version 1.05

Player capital ships will be gathering inventory loot from a large distance.
This mod should help clearing sectors from debris boosting your FPS and simulation speeds.

Class-L ships will catch a single item from 200 km distance.
Class-XL ships will catch up to 3 items from 400 km distance.

These high powered loot-magnets require 60 seconds recharge for each pull cycle.

I recommend using the Inventory Collector mod, which is a job that allows a fast ship to visit all your capital ships and move their collected items to the player inventory. This will save your time on visiting capships.

Version 6.x compatible.

There is no known compatibility issue with any other mods, also uninstalling shall not affect your save games.

Change log:
1.08 – Adding [DP] tag to ship’s name will Disable Pickup feature for this ship.
1.05 – Loot magnet should not pick up cargo items anymore. This is a temp solution, there will be configuration option in a coming patch.
1.01 – Players are not required anymore piloting a ship to get the mod working and the mod runs even in scan mode. Ship captains will gather inventory loot, so you have to visit their ship, talk to them and transfer their inventory instead of magically teleporting the items to you.

Assailer’s X4 mods:

Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
Sector Explorer