Shadow Walkers True Hybrid

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Author: Bastilean

Last revision: 23 Jul, 2021 at 07:25 UTC

File size: 47.12 KB

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Description:

In service to the Shadow King,

This mod greatly enhances the hybrid nature of the Shadow Walkers to be good melee combatants as well as good archers. They are armed quite nicely in vanilla to do melee combat; however, their numbers are so thin that they don’t stack up against any significant enemy melee forces.

This mod is intended to make the Shadow Walkers a true hybrid melee/ranged unit that matches descriptions and themes in the stories while not rocking the balance much.

This is accomplished in the following ways from greatest to least.

Ammo reduced from 20 arrows to 12 arrows per entity (model)

The number of entities per unit has been increased by 4:3 or from 60 to 80 on ultra setting so that the Shadow Walker matches the Shadow Warrior’s existing unit size, resiliency, etc.

The charge bonus was increased from 12 to 20.

The health was increased from 74 to 76.

Thus the unit has more strikes, more health and less ammo. With ammo at a premium you want to choose your targets well. Waste not want not. The increased resilience and damage out put should make up the difference.

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Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Alith Anar