Europa Incognitus: Fully Randomized World

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Author: jamaicam

Last revision: 8 Feb, 2015 at 00:18 UTC

File size: 6.04 MB

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Description:

Note: Requires the Conquest of Paradise DLC

The mod randomizes the entire world using the built in New World Randomizer. You can randomly relocate your country after the map loads. The mod also gives all "European" countries a free colonist.

The "Randomize World" box needs to be checked in order for the Mod to work. The box is located in the bottom left of the country selection screen. If it is not there you don’t have Conquest of Paradise activated. If it is greyed out some other mod is likely interfering.
The map will not randomize until you click the "PLAY" button.

*Now updated to work for 1.9. I still need to do some tweaks for the new larger map and clean up some of the new events, missions and decisions.

I added the free colonists because there is a lot more empty territory than the normal map and this makes it more likely to fill up. There are also events to give ai countries that start with 1 to 3 provinces free extra provinces so that the ai will actually start colonizing. There’s also several other changes to make the random world more playable. It consolidates the European countries so that you don’t end up with all OPM’s (you get between 1 and 8 provinces now). The trade map is simplified to minimize the number of 1 and 2 province trade nodes and cut down on trade route knots. Ethiopia has been changed to Animist so the initial terra incognita is greater (without that change you end up seeing most of the old world countries). The missions, decisions and events have been pruned and edited so they don’t fire for randomized provinces or regions that don’t make sense. Colonial regions have been added over most of the world because the randomizer puts all territory in a colonial region. The starting wars and diplomacy (except Japan) have been removed so it’s a truly random world. Made a few other minor changes as well. The HRE has been eliminated because it gets very randomly applied and often includes non-European countries.

It’s very playable and extremely fast (probably faster than vanilla due to simplified trade and reduced number of countries). The variance in country size means there’s usually some winners and losers of the randomization and this results in blobbing but the events giving out free provinces helps countries survive longer.
Notes:*You need to check off the "Randomize World" box in the bottom left of the country selection screen. It randomizes after you click Play.*The randomizer is hardcoded to put all random territory in North and South America continent wise which limits the amount of colonial nations that will form since they only form on different continents. It also heavily favors North America so you end up very little of the world overseas. Hopefully this will be changed in future game patches.*It crashes occasionally when randomizing but it does work (it often takes two tries after first loading the mod).*Often Europeans and Americans will share a land mass.*Along the same lines Portugal often starts inland. I changed one of their starting explorers to a conquistador to help in this situation.*I left the trade company regions in they get a little randomize but generally stay clumped together. However since I can’t keep any territory out of a colonial region they overlap so trade companies can never be larger than 4 provinces. There also seems to be an interface bug that causes a crash when you view the subjects tab it may be related to the overlaping regions. Future plans:*Integrate my other mod Colonial Companies (Automated Colonization)[http//%26quot%3Bhttp]*Refine the trade good distribution to be a bit more natural. It’s pretty good now but it could use some tweaking.*Further simplifying the trade map. I want to make a simple trade node grid with three east west lines and several north south lines to get rid of the trade route knots.*Adjust the religious distributions in tech groups to increase the amount of starting TI for non-Europeans.*Consolidate India and Southeast Asia like I did for Europe.*Add free colonists or colonies for non-Europeans. Probably won’t be continuous like it is for the Europeans but the old world areas tend to stay pretty empty so letting other countries expand wouldn’t hurt.*Add nation formations for all the colonial regions (I used some of the existing nations like Great Britain and Spain for some of them but I want one for all of them).*Set-up the history so you can start in 1492 with some initial techs and ideas allowing immediate exploration.*Make a relocation decision to scramble all the starting locations.