Unique Walls and Settlements
This mod adds previously unused textures to carthaginian and egyptian walls, so all cultures get unique walls.
Also includes the following features:
- fixes roman buildings appearing in non-roman settlements
- changes slot upgrade logic to follow the settlement’s culture, not the building’s culture
- allows speciality buildings in other cultures settlements (roman Arenas in carthaginian cities, Secret Police HQ in greek cities, etc.)
- fixes a bug causing all smith buildings to always appear as the basic blacksmith
- edits settlement plans to allow Sewers and the Siege Engineer to appear in eastern settlements and Royal Cavalry Stables in egyptian huge cities.
- supports large and huge cities for barbarians, also adds a Tavern slot to both. All BI buildings are ported to battlemaps and come with a lot of additional bugfixes (more infos on bugfixes here)
NOTE:
For compatibility with other mods, this mod does not enable stone walls or large and huge cities for barbarian factions in campaign.
MODDING RESOURCE:
Feel free to use any of the files in this mod for your own, provided you leave credits.
My other Mods:
Unique Walls and Settlements (Barbarian Invasion)
Barbarian Engineering