Proficiency Bridge: Additional Mission Types Redux

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Author: FearTheBunnies

Last revision: 19 Dec, 2021 at 23:30 UTC

File size: 216.11 KB

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Description:
About This Mod

Bridge mod to add lore consistency for the Emergency Extraction – Council Mission Type missions in Additional Mission Types Redux. I was thrown out of the immersion when given a Faction hero helper on these missions and their skills were completely wrong due to being based upon the original Faction heroes and not the Proficiency Faction Heros. Now we no longer have to worry about that.

Swaps out the skills on the Templar Disciple, Reaper Agent, and Skirmisher Warrior to be in line with their Proficiency Packs. These units will now be significantly more powerful and useful.

As an added bonus, also buffs the Resistance Operative given to the player in Escort Res. Operative To ADVENT Facility missions. It should make the Optional Objective actually obtainable now. This can be disabled in configs.

All of these units are the player controlled units, not AI controlled.

Dependencies and Suggested Mods

Core Dependencies are:

Suggested Mods:

  • Proficiency Pack Pistol Slot Plugin: Added config support to add an item into the pistol slot. Reapers get a Combat Knife, Skirmishers get a Claymore, and Templars get the Travel Light movement buff.

Configuration

The abilities granted to the Faction units are configurable and can be found in XComProfAddtlMissionType.ini.

  • REAPER_M1_ABILITIES, REAPER_M2_ABILITIES, REAPER_M3_ABILITIES are arrays of the abilities to add to the Reaper Agent. To add an Ability add it to the level you want it for, to remove an Ability delete the line.
  • SKIRMISHER_M1_ABILITIES, SKIRMISHER_M2_ABILITIES, SKIRMISHER_M3_ABILITIES are arrays of the abilities to add to the Skirmisher Warrior. To add an Ability add it to the level you want it for, to remove an Ability delete the line.
  • TEMPLAR_M1_ABILITIES, TEMPLAR_M2_ABILITIES, TEMPLAR_M3_ABILITIES are arrays of the abilities to add to the Templar Disciple. To add an Ability add it to the level you want it for, to remove an Ability delete the line.
  • OPERATIVE_M1_ABILITIES, OPERATIVE_M2_ABILITIES, OPERATIVE_M3_ABILITIES are arrays of the abilities to add to the Resistance Operative. To add an Ability add it to the level you want it for, to remove an Ability delete the line.

Compatibility

Reconfigures the abilities of the Faction units provided during the Rescue Mission. Doesn’t actually touch anything related to the missions themselves.

Thanks
  • shiremct for the amazing Proficiency class packs
  • Reality Machina for the additional missions themselves