Warno Improved (Scaling Changes, Armor Overhaul, Free-Build Decks And More!)

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Author: Der Shredder

Last revision: 6 Apr at 21:40 UTC

File size: 3.72 MB

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Description:

This mod aims to make WARNO feel more realistic and more hardcore, see the changes below!

Scaling Overhaul:
– In vanilla, the "real" weapon ranges are around 1/3 of what the unit stats show. I doubled all weapon ranges so that they are more in line of what the UI shows.

Vehicle Damage System Overhaul::
– Critical hits are now much more likely to occure. In vanilla, there is just a 1% chance to trigger each critical effect!
– Criticals such as ammo/fuel explosion now instantly destroy a vehicle. Vehicle vs. Vehicle fights are overall less predicable
– AP-weapons have a chance to not do any damage if they cannot penetrate the targets armor (WIP).

General Changes::
– Forests are now much less transparent
– Increased damage resistance for infantry in cover (forests, buildings, ruins)
– Building ruins now block sight lines
– Supply capacity for supply vehicles x2
– Slowed down Infantry by 25%
– Slowed down Vehicles by 30-70%, depending on terrain and vehicle type. Road speed is not affected.

Unit Changes::
– Increased AP for MARS/M270 cluster munitions from 6 to 8
– All vehicles with thermals have their optic strengh increased by one level, e.g. "good" instead of "mediocre"
– M60 tanks recieved better ammo

Free-Build Decks::
– Free-build decks for each nation with 10 cards of each unit and 80 activation points

Future Content::
– More transport options for some units, e.g. helicopters for airborne units
– Maybe reduced turret traverse speed for tanks
– Maybe HE-weapons being able to target and stun tanks
– Increased range of EW-Aura
– Maybe less MANPADs per card

If you want to report bugs, provide feedback or have an idea for future content, please let me know in the comments below.