Army Supplies: Food and Fuel – and Electricity

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Author: Danger Zone

Last revision: 7 Nov, 2023 at 10:57 UTC

File size: 2.82 MB

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Description:

This is a new sub mod for Extended timeline/Alternate future/more trade goods for alternate future
(potential to be played for vanilla games also)
This Sub mod adds Food, Fuel and Electrical supply into the game.
all of these affect army and naval moral as well as production:
If the Food supply is less than the current army size then army moral is decreased by 25% and if the food supply is less that halve of the army size army moral is deceased by 50%, this is the same for Fuel supply and Navy size.
For production and Electrical supply if the amount of supply is less than the amount of provinces you have production is decreased by 25%, and if you have no electrical supply production is deceased by 75%.

Food supply comes into affect from 1AD, Fuel supply comes into affect from 1920AD and Electrical supply comes into affect when a country has embraced electrification.

Food supplies comes from provinces that you CONTROL which produce: Livestock – this gives you a base value of 20, Fish – base value of 10 and Grain – 5.
the produced value increases by a value of 5 depending on the development of the province, E.G if a province gets a total development of 10 then the food supplied goes up by 5, then is that same province’s development is increased to 20 the supply goes up 5 more; this is all the way up to development of 90.

Fuel supplies come from provinces that you CONTROL which produce: Oil – this gives you a base value of 80, Renewable energy – 40, Coal – 100, Solar energy (orbital elevator) – 5000, Hydrogen – 160, Shale gas – 50, Natural gas – 40, Uranium – 100

Electrical supply comes from provinces that have the province modifier: Power Hub. provinces that get these will increase the supply of power by 8. potential Power Hub sites are provinces that produce: Coal, Uranium, Shale Gas, Natural gas, Tropical wood, Solar energy (Orbital elevator), Hydrogen and Renewable energy.
If the provinces produces Solar energy (orbital Elevator) then the electrical supply is increased by 1200

New Diplomatic actions have been added: Pay for Food supplies, Pay for Fuel supplies, Pay for electricity, Trade supply goods.
Pay for food supplies can only be asked if the country is having a food crisis. this action will ask the country chosen if you could either pay for 10 units or 50 units of food for 6 months, the amount for the one off payment for the six months depends on the year. The country asked can cancel the supply after 6 months or renew it.
Pay for Fuel supplies is exactly the same but for fuel
Pay for electrical supply is also the same apart from asking for either 12 or 30 GW of electrical supply.
Trade supplies will offer the asked country to trade either their Food for Fuel or the other way round, this is mainly used for a country which has one supply crisis and a country which has the other crisis.

Each country starts off with 20 Food and Fuel supply (from 1AD) and 8 Electrical supply (from the year 2000)

This can be played with any DLC or none. and this can be played with Extended time line mod with/without either/both – Alternate Future timeline for ET and Alternate Map for AT’s ET

Works best with (More trade goods):
Alternate Future timeline for ET: https://steamcommunity.com/workshop/filedetails/?id=678292883

Alternate Map for AT’s ET: https://steamcommunity.com/workshop/filedetails/?id=913282431

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