Definitive Summon Mod

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Author: WolfPlayer

Last revision: 24 Dec, 2023 at 21:32 UTC

File size: 278.42 MB

On Steam Workshop

Description:

(Translation made in google translator, English is not my native language)

WARNING – This is a mod in development that doesn’t aim to balance the game, if you are a "purist" better look for something else.

(This is a personal mod I developed for myself, but I thought it was worth sharing considering the lack of such mods)

Hello, if you are here, like me, you were also "disappointed" with the game’s default summon. I would look at the beautiful creatures in the game and think, "why can’t I summon this, how unfair".
But look, following this line of reasoning I present to you the "ultimate" solution (in my opinion) for invocations!

I imagine that now you must be wondering:
– "Yeah, cool, but… why is your mod so special?"
I’m glad you asked, because it… (dramatic pause because I like it) does something that no other mod (that I’ve seen here on steam) does!
– "Speak soon!"
Okay, okay, my mod (drums) lets you summon any "game creature"!
– "WHAT?! NO, SERIOUSLY! (head exploding)"

Yes, I’m serious, you can also summon any human, that includes bosses.
Of course, there are some technical details:

1- There is "literally every enemy in the game, there are many NPC’s in the game.
2- It’s also not limited to just enemies, any NPC I find interesting.
3- Since I’m still playing and updating the mod as I progress through the story, the summon list is limited to what I’ve seen so far. (I currently find myself on "Reaper’s Coast")

(Disappointed audience) But don’t be sad my loves, no, no, because "I accept orders" here! (animated audience)
Feel free to post your requests.
And now I’ll wrap up with some "frequently asked questions", bye:

Q: Is your mod "balanced"?
A: No, and never will be.
Q: But why…
A: Because, because, that’s not the intention here, it’s just being able to use the game’s NPCs, which in itself is already "wrong and unbalanced in many ways", in this game.

Q: Does your mod have any incompatibility?
A: No, as far as I know it is compatible with everything.

Q: Is it safe to uninstall or install the mod in the middle of a game?
A: As for installing, I don’t see any problem with that, after all my mod only adds NPC sellers and spell books. Now, as for the uninstalling part, I personally don’t recommend doing this mid-game for any mod.

Q: Ah, I was using "this NPC", I noticed that he only has "X" skills, while the enemy uses "5 more", is this some kind of bug?
A: No, because I used the standard game to create the mod, if the enemy used 5 more skills, it’s because there are other mods that modify the skill set of the NPCs.

Q: How can I get more spell books, in the description it says there are "99", but for me it only has "X" is this a bug?
A: Possibly not, to get new spell books for sale at the respective NPCs you need to level up, as you level up new books appear for sale.

Q: Does your mod have any requirements?
A: Look, probably just the "standard" which is "Norbyte’s Script Extender", but I personally don’t even consider it a "minimum requirement" because I believe that if not all, most who have mods in divinity already have it installed.

Q: Does this mod have any bugs?
A: Yes, one that scrambles the description of the 4 armors in the "gift pouch", apart from that detail it doesn’t change anything other than the "aesthetics", the armors continue to function normally.

Q: Is your mod for a "specific class"?
A: Eh, yes, it’s definitely for the "summoner class" since the higher invocations will require a "huge" investment in points to be used.

Q: Where can I find Summoning Books?
A: In "Fort Joy", on the beach after exiting the "tutorial", and in "Lady Vengeance", last deck.

Q: How many summons are there in the mod currently?
A: 99 summons.

Q: The mod is big, isn’t it…
A: Yes.

Q: Summons’ stats "are pretty high".
A: Not a question, but yes, they are the default stats for NPCs in the game.
Q: Do you intend to change?
A: No.

Q: What is the "plan" for the mod?
A: I intend to update the mod as I progress through the game.

Q: Where are you in the game right now?
A: Reaper’s Coast, Atc 2.

Q: Why is the mod description and stuff in "Portuguese"?
A: Because I’m Brazilian and this is my native language.
Q: Will there be translation into other languages?
A: Not from me, just for the Steam page.