Solid Snake Voicepack

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Author: Ayser

Last revision: 10 Apr at 02:11 UTC

File size: 18.16 MB

On Steam Workshop

Description:

tl;dr
This mod adds my own version of Solid Snakes voice.

Overview
  • 1051 lines
  • Available for soldiers and Reapers by default. Should randomly appear on neither.
  • No direct references to Metal Gear universe material
  • Adjustable volume via a config file
  • Radio effect applied
  • Cooked
  • Support for events added in voice patcher, get the mod >here<
  • Works with base-game and WotC, Voice Patcher only supports WotC
  • Not affected by attitudes.
  • Special variants listed below

Variants:
‘English Solid Snake Normal’
The base variant with no special changes.

‘English Solid Snake IST’
Does a few things:
1. When using an offensive gun ability, he will always say "It’s showtime". Specifically, the Smash bros. version.
2. When using an Serial/Reaper/RunAndGun, he will always say "It’s showtime". Specifically, the Bomberman version.
3. When using R.A.G.E. strike, he will always Falcon Punch.
If you don’t use this variant, he only has a chance to say these, but they can still play.

Detailed Explanation

Worked on this for like 2-3 years on and off now and I’m so ready to be done.

So the first thing that probably comes to mind is, how does this differ from the other two Snake voice mods on the workshop? I’ll begin by listing the media sources the lines were sourced from and how many lines each source uses.

Solid Snake – MGS Twin Snakes (403 lines)
Solid Snake – MGS2 (537 lines)
Snake – Super Smash Bros. (84 lines)
Solid Snake – Super Bomberman R (30 lines)

Now I’m going to talk briefly about the other Snake mods and explain how this mod differs from those.

>MGS Solid Snake Voice Pack
This mod uses lines exclusively from the original MGS1 totaling about 110 lines. It doesn’t use lines from other games because the performance differs a bit not only because of the voice direction from David Hayter, but also because the codec dialogue already sounds different from others either from an applied filter or sound compression of the original game.

>MGS Solid Snake Voicepack (WOTC version)
This mod uses lines from MGS2 and MGS3 totalling over 300 lines. It doesn’t use lines from MGS1 because the voice direction is quite a bit different when directly comparing to MGS2. MGS3 technically uses lines from Big Boss, but David Hayters voice direction is pretty much exactly the same, so it easily passes as Solid Snake. I believe this mod also only works with WotC.

The primary goals of this mod was the following:

  1. Increase line diversity and decrease repetition by substantially increasing the number of voice lines.
  2. Use lines exclusively sourced from portrayels of young Solid Snake, to keep that genuine immersion.
  3. Voice Patcher support.
  4. Special variants like the ‘It’s Showtime’ one mentioned in the overview. Others can be added as I get creative or as people provide ideas. The nice thing about variants is that they barely even increase the size of the mod, especially since it’s cooked.
  5. Falcon Punch.

So, breaking this down, what are you looking for in a Snake voicepack?

Do you want nostalgia? Use the MGS1 mod.

Do you want a higher quantity of lines with consistent voice direction and quality? Use the MGS2+3 one.

Do you want the highest quantity of lines with dialogue that’s thematically only from Solid Snake? Use this mod.

And that concludes the explanation for why there are now three separate Solid Snake voicepacks on the workshop.

Q&A

Why make this?
Solid Snake is an extremely popular character and is in many different pieces of media. I felt he should have more than just a couple hundred lines for this game.

Why did you source lines with such different voice direction?
Contrasting the other mods, this mods goal was to only use lines sourced from various portayals of a young Solid Snake. Even if the direction actually ends up being slightly different. To be honest though, I can barely even tell that the voice for some lines is raspier because of the radio filter.

Will you add lines from MGS4?
This may be contradictory, but I would rather make an entirely different voicepack for Old Snake since the voice direction for Old Snake is very clearly meant to portray a different rendition of the character. Basically, Old Snake too old.

Will you create a variant that does X?
Maybe. No harm in asking.

What’s the Theme of Solid Snake used in the gameplay preview?
Link is in the description of that video.

Credits

Robojumper for their voice script
Aquilio for their Voice Patcher mod
Diamond Fox for their Theme of Solid Snake remix used in the gameplay preview

Solid Snake voiced by David Hayter