Mo
Mo from Mo:Astray has found his way into Aether! While not being very intimidating, this little brain invader has a knack for grabbing heads and busting skulls!
Mo doesn’t have a typical jump. He jumps by holding and releasing the jump button while pointing in your desired direction. The same goes for his double jump too, but Mo can stall himself in midair while you figure out where you wish to jump to. Careful though, as he can only stall for so long before he hurtles down. He has very poor air movement outside of his jumps, and he lacks any recovery moves. To make up for this, Mo can wall cling and wall jump three times, each time restoring his double jump!
You also have no standard attacks either! Instead, Mo will grab his opponent’s heads if he contacts them while he’s airborne. Afterwards he can jump off of them to do damage and launch them. This action will also restore his double jump if he’s already used it. All attacks, strongs, and specials are replaced with a dash attack that also goes in any direction. This dash launches the opponent away from Mo on contact, but it can put you in a really tough spot if your opponent dodges it while you careen into the abyss. Mo can only dash once per leap, but jumping off the wall or the opponent will also restore his dash.
Mo loves to store memories inside him, even those of his most recent face-hugging victim. Taunt while on the opponents head to see some of the info that Mo was able to pull out of their brain. If you want to add your own mind reading dialogue, check out the compatibility discussion pinned below.
This is something I made in a weekend for a fun side project while I work on my first actual character. It is meant to replicate the movement and gameplay of Mo:Astray and nothing else, there are a lot of bugs I wish to iron out once I actually finish my main project. These bugs will become apparent during gameplay. Mo is not meant to be balanced or viable for competitive play.
Also the AI players like to kill themselves with this guy so don’t try that either.