Time Pass

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Author: nekoceng

Last revision: 10 Jan at 11:53 UTC

File size: 86.56 KB

On Steam Workshop

Description:

Allow time passed during mission (Arena, walk in settlement, field battle, etc.)

# INTRODUCTION

"Would you care to pass the time with a game of Tablut?" Yes!
"Do you get a game of Tablut?" Yes!
"Do the time pass?" No 🙁

Say no more fam! with this mod now you can pass the time while playing Tablut, creeping villager around settlement, bullying bandits, beaten by Caladog in arena, staring Raghea in her court for hours, or whatever mission you’re in!

# HOW IT WORKS?
During any mission, campaign time will be ticked independently, and if you’re outdoor sun position will be simulated based on current time of day in realtime.
Only time will be updated. this means party that currently outside will still frozen in place.

# SETTINGS
Setting can be found in mod folder named TimePassConfig.xml. for steam workshop it’s in "steamappsworkshopcontent2615503129438112"
– enableDebug (boolean, default : false). => if true, it will print debug message in screen.
– disableSkyUpdate (boolean, default : false) => will disable sky changes over time. set it true if you have performance issue.
– realSecondToWorldSecondRatio (float, default : 60) => how many in game second passed for every one second in real time. bigger value means faster time
– skyTickTimeInterval (float, default : 0.1) => how often sky changes (in seconds), set it to bigger value if you have performance issue.
– rainSkyTickTimeInterval (float, default : 1) => override skyTickTimeInterval during rain, because it will make rain particle goes crazy if updating too much in short period.

UI settings
– displayTime (boolean, default : true) => toggle time tracker UI on / off. You can adjust UI position from GUIPrefabsTimePassTimeWidget.xml
– se24HourFormat (boolean, default : false) => use 24 hour format (18:30) instead 12 hour format (06:30 PM)

Advanced Settings
– usePerCultureAtmosphereSettings (boolean, default : true) => in previous version, I read the atmosphere settings from "TOD_<time>_00_SemiCloudy" which is actually only used during custom battle, in version 1.1.0 I read the atmosphere settings from Atmosphere/Interpolated folder it have per culture atmosphere information. the most significant difference is the lighting color between culture, if you prefer old atmosphere, set it to false.
– updateColorGrade (boolean, default : true) => overall color feel inside scene. turn it off if you prefer more consistent color
– updateSkyBrightness (boolean, default : true) => sky brightness, if turned off sky will remain bright during night, and vice versa
– updateSunColorAndIntensity (booolean, default : true)
– updateSunShaft (boolean, default : true)
– updateSunSize (boolean, default : false) => disabled by default, because it sometimes looks weird to see sun size grow and shrink overtime
– updateExposure (boolean, default : true)
– updateBrightpassThreshold (boolean, default : true)
– updateMiddleGray (boolean, default : true)
– updateAmbientColor (boolean, default : false) => similar with color grade, but in my opinion the color change is too extreme, it also often causing overly bright lighting
– updateFog (boolean, default : true) => if realistic weather installed, fog won’t be updated anyway, since it already has it’s own fog settings

# ISSUES & LIMITATIONS
Bannerlord was never meant to be designed to have dynamic day night cycle during runtime, therefore these issues is inevitable.
– Skybox & sun texture won’t be updated in realtime, so if you’re enter settlement during night, and pass time until day, the stars will still visible. I’ve tried to change the whole atmosphere, including skybox and sun texture, but it causing glitch where some scene objects will gone and causing brief flash during changes.
– There is object lighting bug if you enter settlement during mid day, and stay until night. The sky will became dark, but the objects still appear bright.

# SYNERGISTIC MODS
Any mod that add missions or settlement activity. such as
– Fourberie. it adds many real time activity such as pickpocekting, stealing, pit fight, etc.
– Homesteads. watch the time flies while you build your dream homesteads.
– More raiding. it allow seamless transition between walking in settlement and raiding.

# SAFE TO UNINSTALL ?
Should be safe to install / uninstall anytime, since there is no saved data involved.

# SOURCE
Github https://github.com/DDragoonz/Bannerlord.TimePass
Nexus Page https://www.nexusmods.com/mountandblade2bannerlord/mods/6250