AoW 4 Evolved
AoW 4 Evolved is a balance mod aimed at simultaneous turn multiplayer. However, the mod can also be applied to single player games to shake things up and experience a more rounded game.
This mod makes a lot of tweaks to all aspects of the game, from Units to City Structures to the Empire Tree.
The goal of the mod is to expand the game with more viable gameplay options and strategies (looking at you Order and Nature affinities). This is mainly achieved by buffing underperforming options, but there are also times where something is so blatantly overpowered that it must be nerfed or risk always being a must-pick.
Of course this doesn’t come without its own risks and the mod will be continually evaluated and iterated upon over time.
Aside from tons and tons of balance tweaks, the most impactful changes are as follows:
- All map sizes have been increased by roughly 20%.
- A new Extra Large map size has been added for 1v1.
- Pangea has been edited to spawn 30% less water.
- Form Traits now work based on a 10 point system, for better balance.
- The Empire Tree now scales from 15-400 instead of 15-500.
- Combat morale has been reworked to be less punishing overall.
- Most World Map Spells no longer deal damage, they only apply debuffs.
- Necromancy has been reworked to be more powerful.
- Tome of the Tentacle is now a T2 tome with a T3 Constrictor.
- Hero XP requirements have been increased.
- T2 units cost 120 Draft and 80 Gold rather than 140 Draft and 100 Gold.
- All Support units apply some form of debuff with their attacks.
- Gremlin, Wind Rager and Lightbringer are now T3 units.
- Wind Rager now has a Leave One, 3 range, Blinding Phase.
- Zealot now evolves into an Inquisitor unit at Legend rank.
- Chaplain and Afflictor are now optionally mounted.
- Skald once again has range on both Song abilities.
- Phase Beast now has a Leave One, 3 range, Shifting Phase.
- Banshee now has a Leave One, 3 range, Weakening Phase.
- Golden Golem now has a repeating cleave (like Pyre Templar).
- Golden Golem now has Piercing on both attacks.
- Tome of Teleportation now has a Leave One, 3 range, Lesser Phase.
- Reaver Culture War Spoils have been entirely reworked.
- Dark Culture has a new economical passive (Stability Agenda).
- High Culture’s Alignment Agenda has been fully reworked.
- Dragon Lords now require affinity for their Signature Skills.
- Giant Kings now require affinity for their Signature Skills.
- Signature Skill affinity requirements are now equal to Tome affinity.
- XP Pickups are now only present in handcrafted areas.
- All resource structures are locked behind Town Hall tiers.
- All Guilds now provide unique effects to their cities.
For the full patch notes of the current version please see this changelog: https://docs.google.com/spreadsheets/d/1-1Ti86cvkHfi7wdHqubFNoJtLWm1XIM20jUeR3-gla0/edit#gid=1580229590
You can also find every single change the mod has made as compared to the original game on this spreadsheet and it will be updated with every major release by Triumph or myself.
For your convenience there is now also a wiki, though it is less detailed than the spreadsheet.
You can use it to build custom factions or quickly look up units and tomes: https://aow4mp.github.io/evolved/
For questions, feel free to reach out to me here or via the multiplayer Discord: https://discord.gg/wXvfEsmdv9
You can now also support my work by buying me a coffee here: https://buymeacoffee.com/aowevolved
Required DLC:
These DLC should be installed in order to use this item.
Age of Wonders 4: Dragon Dawn
Age of Wonders 4: Empires & Ashes
Age of Wonders 4: Primal Fury
Age of Wonders 4: Eldritch Realms
Age of Wonders 4: Ways of War
Age of Wonders 4: Giant Kings
Revisions:
Old revisions of this mod are available below. Click the link to download.