AoW 4 Evolved

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Author: Codyksp

Last revision: 6 Apr at 13:26 UTC

File size: 13.38 MB

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Description:

AoW 4 Evolved is a balance mod aimed at simultaneous turn multiplayer. However, the mod can also be applied to single player games to shake things up and experience a more rounded game.

This mod makes a lot of tweaks to all aspects of the game, from Units to City Structures to the Empire Tree. It also includes some major mechanic overhauls such as reworking how (Signature) Hero Skills and Friendly Domain features work.

The goal of the mod is to expand the game with more viable gameplay options and strategies (looking at you Order and Nature affinities). This is mainly achieved by buffing underperforming options, but there are also times where something is so blatantly overpowered that it must be nerfed or risk always being a must-pick.

However, balance can only take us so far. Therefore a few key mechanics have been overhauled and are now more reminiscent of previous AoW games. Of course this doesn’t come without its own risks and the mod will be continually evaluated and iterated upon over time.

Aside from general balance, the most impactful changes are as follows:

  • All map sizes have been increased by 10-20%.
  • A new Extra Large map size has been added for 1v1.
  • Land now spawns less mountains and has small lakes.
  • Pangea has been edited to spawn 30% less water.
  • Form Traits now work based on a 10 point system, for better balance.
  • Free Cities are always of a different race (like Reaver has).
  • Morale from kills is 25% lower and Crit/Flank no longer penalize you.
  • T3 and higher tomes now require less affinity for selection.
  • Signature Skills no longer give affinity, pick the one you want!
  • Governor income is now higher, to compensate for losing affinity.
  • Evolve units that skip 2 tiers receive 25% less XP from combat.
  • T4 and T5 units cost slightly more Imperium upkeep.
  • All unit types now have less harsh weaknesses to certain damage channels.
  • Skald once again has Hastened on Song of Revelry.
  • Transmuter has become an actual Battle Mage, with damage.
  • Battle Mage units now get enchantments on their non-base attacks.
  • Battle Mage hero tome skills now also apply to non-base attacks.
  • Lightbringer, Wind Rager & Gremlin are now T3 units with better stats.
  • Increasing the City Cap scales with +200 instead of +300 per use.
  • Town Hall boost has been lowered from 5/10/15 to 4/8/12.
  • Vassal gameplay has been buffed to be much more viable.
  • Feudal Lord hero skills are now entirely free.
  • Feudal Lord’s Manor now doubles the Feual Lord passives.
  • Mystic Culture now always gets Mana and Knowledge from Astral Echoes.
  • Reaver Culture now gets War Spoils from pillaging provinces.
  • Dark Culture has a new economical passive (Stability Agenda).
  • Cull the Weak is now available to all unit classes.
  • Bolstering is now available to all unit classes except Battle Mage.
  • Heroes now gain 5 points per level and spend between 3 and 8 on skills.
  • Killing Momentum has been replaced with the Warlord master skill.
  • Weaver has been replaced with the Breaching Magic master skill.
  • Spur to Action has been replaced with the Purging Field master skill.
  • Many Hero (Signature) Skills have been reworked in impactful ways.
  • Friendly Domain movement discount has been removed.
  • Roads are now faster baseline and even faster with Advanced Logistics.
  • HP Regeneration is now a flat 5 in Neutral and 10 in Friendly Domain.
  • All Support units now provide +5 stacking HP regeneration to their army.
  • Champions now grant +20 Draft to all their cities and give 5% more XP.
  • Wizard Kings no longer have Overchannel, but gain 5 CP per level.
  • Wizard Kings now have a 20% discount on Unit Enchantment upkeep.
  • All resource structures are locked behind Town Hall tiers.
  • All draftable tome units are locked behind Town Hall tiers.
  • All summonable units are locked behind Wizard’s Tower tiers.
  • All buffs and most debuffs now stack up to 3 times.
  • All Guilds now provide unique effects to specialize your cities.

For the full patch notes of the current version please see this changelog: https://docs.google.com/spreadsheets/d/1-1Ti86cvkHfi7wdHqubFNoJtLWm1XIM20jUeR3-gla0/edit#gid=1580229590

For your convience there is now also a wiki, though it is less detailed than the spreadsheet.
You can use it to build custom factions or quickly look up units and tomes: https://aow4mp.github.io/evolved/

You can also find every single change the mod has made as compared to the original game on this spreadsheet and it will be updated with every major release by Triumph or myself.

For questions, feel free to reach out to me here or via Discord DM.

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Required DLC:

These DLC should be installed in order to use this item.


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