Smash Table Expansion Utility – Modifiable Stat Gain Table – Unit Stat Gain

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Author: OpenBook

Last revision: 15 Feb, 2023 at 22:04 UTC

File size: 137.81 KB

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Description:

Mod does the following two things. Use with caution.

1.
It adds the following 5 rows to the modifiable_unit_stats_table,

stat_ammo
stat_health
stat_ship_health
stat_ship_move_speed
stat_weapon_damage
stat_missile_strength

2.
As well as adding all applicable (As far as one can tell from deduction based upon RPFM error tracking,) Modifiable Unit Stats to the unit_experience_bonuses_table. The following is the completed list of rows and their values,

STAT – Value – Growth Rate – Growth Scalar

stat_accuracy – 0 – 0.2000 – 2.0000
stat_melee_attack – 0 – 0.3000 – 3.0000
stat_melee_defence – 0 – 0.2000 – 2.0000
stat_morale – 0 – 0.2000 – 2.0000
stat_reloading – 0 – 0.2000 – 2.0000
scalar_speed – 0 – 0.2000 – 2.0000
stat_missile_block_chance – 0 – 0.2000 – 2.0000
stat_armour – 0 – 0.2000 – 2.0000
stat_charge_bonus – 0 – 0.2000 – 2.0000
scalar_charge_speed – 0 – 0.2000 – 2.0000
scalar_missile_damage_ap – 0 – 0.2000 – 0.0000
scalar_missile_damage_base – 0 – 0.2000 – 0.0000
scalar_missile_explosion_damage_ap – 0 – 0.2000 – 0.0000
scalar_missile_explosion_damage_base – 0 – 0.2000 – 0.0000
scalar_missile_range – 0 – 0.2000 – 2.0000
scalar_splash_attack_power – 0 – 0.2000 – 0.0000
stat_ammo – 0 – 0.2000 – 2.0000
stat_bonus_vs_cavalry – 0 – 0.2000 – 0.0000
stat_bonus_vs_infantry – 0 – 0.2000 – 0.0000
stat_bonus_vs_large – 0 – 0.2000 – 0.0000
stat_health – 0 – 0.2000 – 2.0000
stat_mana – 0 – 0.2000 – 2.0000
stat_melee_damage_ap – 0 – 0.2000 – 0.0000
stat_melee_damage_base – 0 – 0.2000 – 0.0000
stat_missile_strength – 0 – 0.2000 – 0.0000
stat_num_uses_additional – 0 – 0.2000 – 2.0000
stat_resistance_all – 0 – 0.0000 – 0.0000
stat_resistance_flame – 0 – 0.1000 – 1.0000
stat_resistance_magic – 0 – 0.1000 – 1.0000
stat_resistance_missile – 0 – 0.1000 – 1.0000
stat_resistance_physical – 0 – 0.1000 – 1.0000
stat_shield_armour – 0 – 0.1000 – 1.0000
stat_shield_defence – 0 – 0.1000 – 1.0000
stat_ship_health – 0 – 0.1000 – 1.0000
stat_ship_move_speed – 0 – 0.1000 – 1.0000
stat_weapon_damage – 0 – 0.2000 – 0.0000

Just MORE EXPLANATION.
This Mod is namely a resource for people like myself who want to expand the capabilities of the default stat gain table. It is still experimental I am testing it myself at this time and published it mostly just to learn the publishing process.
The mod will certainly imbalance your game if you do not adjust these values to fit your games load I assume. For mine I am testing it on 100 max level lords and heroes. I spend so much time tinkering I rarely even play so I can’t yet confirm if all rows are taking effect. That said it has been in my Load of hundreds of mods for ages now without crashing me yet.

Also pretty sure there are two much safer alternatives if you simply are looking for more/less stat gain per level.

IE USE WITH CAUTION!!!

Packfile name is zzz_Smash_Unit_Experience_Stat_Gains, so it should rest at the bottom already if I understand this correctly. Table entries are also labeled zzzSmash_ .etc to ensure compatibility with pretty much whatever hopefully.

I did not add scalar to some of the weapon fields because 1: I am still not 100% on the function of Scalar vs Rate here and 2: I do not want to ADD values to lower damage weapons that will MULTIPLY against the rate. causing out of control weapon damage gains. I should also not that leveling is very hard in my load making some of the higher level values less threatening. Regardless I am certainly open to suggestions. I have read everything on these topics I could find online and it doesn’t help much.