No Edge Fade – Lite (Continued)
Man-made tiles no longer fade out when bordering other terrain types – instead, they will have distinct, crisp edges. Borders between two natural terrains will still be faded.
COMPATIBILITY:
This mod drastically re-orders the rendering precedence of terrains. Floors and terrains added by other mods will probably not match this new order. Worst case scenario, their terrain borders might fade when they shouldn’t, or vice versa.
Good news, though: This mod can be easily updated to fix these issues.
Please feel free to make a compatibility request for any mods you like.
Compatible with floors and terrains from:
– Caution Tiles [1.0+]
– Fertile Fields [1.1]
– Floored [1.0+]
– Floored – Yellow and Striped Tiles Only [1.0+]
– Natural Paths
– Project RimFactory Revived
– Rimefeller
– Stuffed Floors
– Tilled Soil (and similar versions)
– VGP Garden Tools
– [FSF] Carpets of the Rainbow
– [RF] Fertile Fields [1.0]
– [T] MoreFloors
– [WD] Expanded Floors
– Nature’s Pretty Sweet (Continued)
KNOWN ISSUES:
Rough, hewn, and smooth stone floors are hard-coded and can’t be
modified by XML. As a result, they may have some faded borders.
NOTES:
– Is perfectly safe to add or remove at any time from your save.
– Can be placed anywhere in the mod list.
– Doesn’t add/remove anything – only changes the renderPrecedence and edgeType of terrains.
DISCLAIMER:
If the original No Edge Fade creator okradonkey wishes this mod to be removed, so it will be.
Check out my party game Minigame Madness!