1212AD No Unit Cap Submod

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Author: Chicken with a tophat

Last revision: 1 Apr at 19:20 UTC

File size: 1.52 MB

On Steam Workshop

Description:

Disclaimer: The original mod by Stylanios(https://steamcommunity.com/sharedfiles/filedetails/?id=2054162721&searchtext=unit+cap) hasn’t been updated for two years now.

I’m not sure if it’s savegame compatible, but it shouldn’t break anything. This is for the MK1212 AD update on 3/30/2024.
Works for campaign and multiplayer unit cap.
I do not mind taking this down if Stylanios updates their unit cap mod.

BTW, use Earl’s no unit cap submod if you’re having issues with mine(specifically if this conflicts with a unit submod). Earl’s has better compatibility since it applies an effect to factions, rather than modifying every single unit to have no unit cap which mine does.