1212AD No Unit Cap Submod
Disclaimer: The original mod by Stylanios(https://steamcommunity.com/sharedfiles/filedetails/?id=2054162721&searchtext=unit+cap) hasn’t been updated for two years now.
I’m not sure if it’s savegame compatible, but it shouldn’t break anything. This is for the MK1212 AD update on 3/30/2024.
Works for campaign and multiplayer unit cap.
I do not mind taking this down if Stylanios updates their unit cap mod.
BTW, use Earl’s no unit cap submod if you’re having issues with mine(specifically if this conflicts with a unit submod). Earl’s has better compatibility since it applies an effect to factions, rather than modifying every single unit to have no unit cap which mine does.