HarshWorld

If you liked this item, please rate it up on Steam Workshop page.

Author: Nales

Last revision: 13 Jan, 2019 at 20:01 UTC

File size: 721.92 KB

On Steam Workshop

Description:

Adds several deadly dangers that only happen during mid and late game.

As you research and build more stuff, non-raid dangers such as temperature, food, or disease… become a trivial issue.
Some facilities, such as hospital beds and vitals monitors, are of little use – because by the time you can build them, you shouldn’t have any problem healing any kind of injury or disease that can appear in the game.
Well, let’s just say this mod adds an actual use for them… and much more! Beware: if you didn’t prepare well enough, these new incidents could easily kill some of your colonists, or even endanger your entire colony. But what’s a story without some challenge and the possibility of a little drama?

An example: this mod adds two new tiers of infections that have a chance to appear instead of regular infections. Dire Infections progress faster and will require both a competent doctor and good medicine, and probably constant bedrest, to heal. Deadly Infections are even worse and may require amputation even with the very best care available.
These new infections can only appear after 30 days and 90 days respectively (modified by your tech level), and will never affect a vital body part.

The mod also adds a new recipe & research project for improved medicine, as well as a recipe to craft multiple medicine at once. It also boosts the immunity bonus for hospital beds and vitals monitors.

Should be compatible with any mod.
Can be added to existing saves.