Strudeler’s Civilizations: Habsan (Ethiopians and Bantus of India)

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Author: Strudeler of the Tart Society

Last revision: 29 Feb at 19:09 UTC

File size: 304.83 MB

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Description:

Play as the Regent of Ahmadnagar, Malik Ambar; in Sid Meier’s Civilization VI.

Africans first entered India with the success of the early Caliphate marching into the Indus River. African mujahideen, known as Zanjis as they were from the Swahili Coast or Zanj, may have took part of Muhammad ibn al-Qasim’s invasion. After the Arabs found success throughout the Indian Ocean, the slave trade in East Africa exploded and exports of African slaves were transferred from the Swahili Coast and Ethiopia into Yemen, Egypt, the Mashriq, and Iran. Later Europeans, such as the Portuguese, would also exchange slaves with the various Sultanates in India. It is likely that Afro-Indians came to be known as either Habshees from Habesha (Ethiopia) or as Siddis (East Bantus) who were shipped in Arabic sayyid-type vessels. Life for the Afro-Indians turned for the better with the introduction of the Deccani Sultanates as these Persianate polities looked for any Islamicised ethnicity for support while they operated in the Deccan Plateau. The most notable Afro-Indian during the Islamic age of gunpowder was Malik Ambar, a slave that was freed after his master’s death who then turned to mercenary work. After a lifetime of war, he secured his legacy as the kingmaker (peshwa or prime minister) of the Ahmadnagar Sultanate. Other African peoples saw success in India as well, such as the Habeshas who took the Janjira Fort to establish their own state or the Habshi dynasty that briefly ruled the Bengal Sultanate during a period of turmoil. Today, the African diaspora in India is remembered by a million-strong Habeshas and Siddis that cling to the coasts of Sindh, Gujarat, and Karnata.

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STRUDELER’S CIVILIZATIONS: HABSAN

Part of: Beyond the Indus Expansion; Shahs of the Four Heavens Expansion

FEATURES
  • Requires: RISE AND FALL and GATHERING STORM.

    LEADER: MALIK AMBAR (HABSAN AND INDIA)

  • Trait – Neher System: +50% Production towards the Aqueduct, Canal, Dam, and their buildings. Cities gain +1 Amenity and +2 Housing from each Aqueduct, Canal, or Dam. Units within 2 tiles of an Aqueduct, Canal, or Dam gain +3 Combat or Religious Strength for each type of district in range. Districts, improvements, and units are immune to damage from Floods. Enemies suffer +100% damage from Floods if in your home territory.
  • Agenda – Regent of Ahmadnagar: Likes civilizations with a large population and army. Dislikes civilizations with a small population and army.

    CIVILIZATION: HABSAN

  • Trait – Goma Dance: Defeating an enemy unit grants Great Musician points and Culture equal to 10% of enemy Combat Strength, doubled if adjacent to coast or lake and doubled again if adjacent to a river. Units that are fighting on coast or next to a lake or river have a chance to capture defeated enemy units.
  • Alt Names – Janjira, Ethiopic-India, and Zanji-India.
  • Spawn Bias – None.

    CIVILIZATION UNIT: HYDERABADHITE GUARD

  • Habshi unique Renaissance era Light Cavalry class unit that replaces the Cavalry. Available at Exploration. Costs 1 Horses maintenance when not on the same continent as the Capital. +5 Combat Strength when on the same continent as the Capital, doubled when also within 10 tiles of the Capital.

    CIVILIZATION IMPROVEMENT: JANJIRA FORT

  • Unlocks the Builder ability to construct a Janjira Fort, unique to Habsan. +1 Production and Gold, increases to +2 Production and Gold with Exploration and +3 Production and Gold with Cultural Heritage. Trade Routes sent from the city gain +1 Production and Gold for every Janjira Fort. Naval units that occupy the tile gain +5 Combat Strength. Sea Trade Routes within 4 tiles cannot be plundered. Increases the Movement cost of the tile. Must be built adjacent to 3 land tiles.

COMPATIBILITY
  • Works with Strudeler’s Civilization VI Deluxe.
  • Works with Tomatekh’s Historical Religions.
    TSL MAPS
  • Firaxis: Standard TSL Earth (Plot 2912 and 2995), Huge TSL Earth (Plot 4639 and 4769), and East Asia (Plot 2615 and 2699).
  • Yet (not) Another Maps Pack (Giant Earth X=59 Y=43 and X=59 Y=44; Greatest Earth Map X=57 Y=36 and X=35 and Y=35).
    CHANGE LOG
  • Version 1.0.0
    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user’s own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models – recycling base game models (waiting on my effects guy).
  • Mod is available in: English.
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    Tags: Civilization, Habsan, Janjira, Murud-Janjira, Murad-Janjira, India, Bengal, Bangladesh, Pakistan, Sindh, Gujarat, Ahmadnagar, Karnata, Bijapur, Mughals, Hyderabad, Deccan, Dravidia, Portugal, England, Great Britain, Ethiopic-India, Ethiopia, Abyssinia, Habesha, Harar, Adal, Somalia, Oromia, Oromo, Bantu, East Bantu, Kilwa, Zanzibar, Zanj, Madagascar, Swahili Coast, Tanzania, Asia, South Asia, Africa, East Africa, Horn of Africa, Habshi, Siddi, Arabia, Leader, Chapu Malik Ambar, Unit, Hyderabadhite Guard, Medieval, District, Steppe Village, Religion, Hinduism, Catholic Christianity, Oriental Christianity, Islam, Sunni Islam, War, Production, Gold, Trade, Domination Victory, Science Victory, Culture Victory, Strudeler, Tart Society

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    Required DLC:

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    Sid Meier's Civilizationu00ae VI: Rise and Fall
    Sid Meier's Civilizationu00ae VI: Gathering Storm