Superb Survivors Continued Continued

If you liked this item, please rate it up on Steam Workshop page.

Author: Batmane

Last revision: 18 Sep, 2023 at 21:52 UTC

File size: 2.69 MB

On Steam Workshop

Description:

My Attempt at continuing Superb Survivors

Optimizations

1. Survivors AI routine is now updated every 60 ticks (once per second when running 60fps) – Previously every 20 ticks – To improve performance. AI does not need to reconsider its status 3 times per second.
2. Combat performance nerfed to update once every 20 ticks (3 times per second on 60fps) – Previously every 10 ticks – Improve performance and slightly nerf AI melee combat.

Bug fixes

1. Better FPS compatibility – added a NPC spawn distance option. Spawn distances greater than 30 will actually cause npcs not to spawn when using Potato PC configuration of Better FPS mod. This is because NPCs cannot be loaded outside of the cell that the player has loaded in.
2. Fixed memory leak where survivor was unable to climb out of a window due to out of index bug – This was causing thousands of accumulating errors per stuck survivors

Recommended Optimizations

1. Allocate more Ram – Add this to ProjectZomboid64.json. and ProjectZomboid64.bat. Replace the equivalent -Xmx… and -Xms… with
-Xmx12g
-Xms6g
Make sure both are added. Xms determines Ram usage. Xmx determines max available memory.

2. Run maximum of ~8 – 10 Npcs
3. Render less zombies at any one time – less in total or using Better FPS mod
4. Do not run the mod with standardized xp mods – Maybe? I notice some more lag
5. Do a youtube tutorial to improve gaming performance
6. Avoid more than 6x total pop (especially in louisville) – Survivor AI have to see and process each zombie every update.
7. Play with everyone is infected – There is no way of cleaning up dead uninfected npcs. They can only be cleaned up if they die and zombify

Workshop ID: 3036260551
Mod ID: SuperbSurvivorsContinuedBatmane