Iron Stone Timber Resources Global Effect

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Author: Lawojin

Last revision: 17 Apr at 21:16 UTC

File size: 115.94 KB

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Description:

Resource effects or Iron, Stone and Timber are now global for Sengoku campaign.

What I hope to achieve with this mod:
Reduce frustration.
Sawmills, Ironmines and Stoneworks were left by the wayside because of the smith and master bowmaker provinces.
Roads and trade ports were left unupgraded because they were too expensive for their payoff. Making it not worth the investment.
Your trade ships would only be made in either timber or pirate cove cities, leading to slower trade node buildup.
Now with cheaper ships, and cheaper building, it pays to have military ports everywhere and spam out trade ships 2 at a time from all of them.
You’ll probably still make your navy in pirate cave provinces, but your merchant marine can be distributed.
The increased growth from roads also help offset tax burden.

Iron, Timber and Stone resources are now valid strategic targets to hold on to.
Yes, having 3 duplicates stacking is overpowered.
However, by the time you acquire your second/third duplicate resource you wouldn’t be building economic buildings or (trade)ships anymore, because the investment breakeven point would be after you already won the game.
This hopefully changes that breakeven point, making it still worthwhile to invest in buildings lategame, rather than just dumping all koku into your armies.

FILES ADDED
building_factionwide_effects_junction tables SHO_Region_Specialty_Iron_Mining_1_Iron_Mine recruitment_cost_mod_land_all_global -5
building_factionwide_effects_junction tables SHO_Region_Specialty_Iron_Mining_2_Deep_Mine mod_unit_recruitment_cost_land_all -10
building_factionwide_effects_junction tables SHO_Region_Specialty_Iron_Mining_3_Mining_Complex recruitment_cost_mod_land_all -15

building_factionwide_effects_junction tables SHO_Region_Specialty_Stone_1_Stonemason building_cost_mod_all_global -10
building_factionwide_effects_junction tables SHO_Region_Specialty_Stone_2_Quarry building_cost_mod_all -20
building_factionwide_effects_junction tables SHO_Region_Specialty_Stone_3_Stoneworls building_cost_mod_all_global -30

building_factionwide_effects_junction tables SHO_Region_Specialty_Timber_1_Lumbercamp recruitment_cost_mod_naval_all_global -5
building_factionwide_effects_junction tables SHO_Region_Specialty_Timber_2_Lumberyards recruitment_cost_mod_naval_all -10
building_factionwide_effects_junction tables SHO_Region_Specialty_Timber_3_Sawmills mod_unit_recruitment_cost_ships -15

FILES CHANGED
SHO_Region_Specialty_Iron_Mining_1_Iron_Mine mod_unit_recruitment_cost_all -10 -> 0
SHO_Region_Specialty_Iron_Mining_2_Deep_Mine mod_unit_recruitment_cost_all -20 -> 0
SHO_Region_Specialty_Iron_Mining_3_Mining_Complex mod_unit_recruitment_cost_all -30 -> 0

SHO_Region_Specialty_Stone_1_Stonemason building_cost_mod_local -10 -> 0
SHO_Region_Specialty_Stone_2_Quarry building_cost_mod_local -20 -> 0
SHO_Region_Specialty_Stone_3_Stoneworls building_cost_mod_local -30 -> 0

SHO_Region_Specialty_Timber_1_Lumbercamp mod_unit_recruitment_cost_ships -10 -> 0
SHO_Region_Specialty_Timber_2_Lumberyards mod_unit_recruitment_cost_ships -20 -> 0
SHO_Region_Specialty_Timber_3_Sawmills mod_unit_recruitment_cost_ships -30 -> 0

INCOMPATABILITIES
db/building_factionwide_effects_junctions_tables/building_factionwide_effects_junctions
db/building_factionwide_effects_junctions_tables/building_effects_junctions