Dain’s Expedition

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Author: LORD ARANTIR

Last revision: 29 Mar at 02:18 UTC

File size: 275.35 MB

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Description:

Dain’s Expedition


Dwarf Faction with Horde Mechanics

Embark on an epic journey with Thane Arantir Ironforge as he leads his valiant expedition into uncharted territories. Unfolding before you is a saga of honor, resilience, and the unyielding spirit of the dwarven kin.

A Kingdom in Peril:

Karak Azul, the once-proud bastion of Dwarfkind, now teeters on the brink of oblivion. King Kazador Dragonslayer’s fall to the corrupting grasp of Chaos has plunged the realm into chaos. Will you heed the call of duty and defend your ancestral home, or pursue glory in distant lands?

New Horizons, New Challenges:

Explore a rich tapestry of gameplay enhancements, including a new breed of lords boasting innovative Horde Mechanics and a bespoke skill tree. Lead your forces into battle with four formidable new units at your disposal. Unveil the secrets of a majestic new landmark building nestled within the heart of Karak Azul’s main settlement.

Forge Ahead:

The fate of Karak Azul hangs in the balance. Will you be the beacon of hope that guides your people to glory, or will darkness reign unchallenged? The choice is yours. Forge ahead, and let your legend unfold.

So lately I was playing a campaign with a friend of mine and he says "I’d like to play dwarfs but they’re boring and got powercrept to hell. Can you just make a faction so I can play you already made a hero for the faction." so I said. "First of all thats going in the dammaz kron. Also if im making a faction in karak azul I’m not wasting 20 turns just to get to you you’re starting near what im playing." a few days pass and we got ourselves a dwarf faction with fun mechanics.

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