污金萨满 – 古董商重置- Antiquarian Remake

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Authors: 作某人, 归途

Last revision: 6 Apr at 02:30 UTC

File size: 1.44 MB

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Description:

污金萨满——古董商人重置

★本模组由老作和老风联合完成,对古董商人的机制和技能进行重做以使其更符合背景和定位

★总体机制调整
基础攻击面板提高
暴击效果修改:从自身加闪避调整为敌方整体减速。以更多的帮助团队取得先机。
定位从经济运营角色变为有一定战斗力的辅助角色

被动调整:
★被动新增宝石堆叠量+2,以平衡对摸钱能力的修改
★古董的交互从必定摸出古董调整为每次从宝石转盘(包括古董和宝石在内的战利品,包括多方晶体,不包括挂毯)中roll取两份战利品,战利品的获取权重与其价值成正比,但是多方晶体和黄水晶的权重被降低了(250块的黄水晶滚出哈姆雷特)

★战斗机制修改:
古董商人的香炉神器现在将贪婪的渴求灵魂,在古董商人使用小刀击杀目标后,将会点燃香炉。
点燃的香炉将会无条件强化一部分技能(但可能会收取”微小”代价),同时古董的另一部分技能将直接消耗掉香炉的火焰并获取强力效果,随后古商将不得不重新猎取灵魂。
★古商猎取的灵魂将跨战斗保留,这项调整最终被我们视为了特性的一部分。
战斗技能调整:
★紧张戳击
对腐蚀增加伤害
香炉迫不及待的渴求祭品,在攻击低血量目标时获得暴击加成。常态击杀将点燃香炉。
点燃:古董商人使用香炉的力量夺取目标的生命力,战斗中永久削减目标的最大生命值,并且给与自己高额的增伤,使用后香炉会熄灭。

★溃烂蒸汽
修正降低到-60%,目标改为敌方群体
常态:造成1*3到2*3的群体腐蚀,对腐蚀增加伤害和暴击
燃烧:燃烧的香炉会让敌人受到更强烈的灼烧,减益敌人受到蒸汽的伤害增加33%

★卧倒:
常态:古董后撤并进入潜行,获得一层格挡并自身回复部分生命值,有CD。

燃烧:卧倒过程中香炉将会被熄灭,溢出的灵魂力量为队伍提供护盾。自身格挡改为全队获得一层格挡,熄灭香炉

★闪光粉末
常态:假晕(茫然)目标(由于实现方式问题请不要对已被眩晕的目标使用,也尽量少对高晕抗目标使用)
降低敌方队伍的精准

燃烧:被点燃的粉末使得敌人目眩并分心,增加敌方团队受到暴击的概率

★强健蒸汽
基础治疗量略微提高
增抗效果移除,改为单体增幅目标的伤害和精准
少量给与自己愈合

燃烧:
会额外定额增加目标伤害,并且让目标下回合抢先行动(12速)
代价:对自己造成中量伤害

★提神蒸汽
在加闪避的基础上额外降低队伍受到暴击的概率

燃烧:团队获得少量压力治疗并降低受到的压力
代价:自身受到少量伤害

★保护我
强制被队友守护
增益目标50%伤害反射
增益目标获得大量闪避
有CD
燃烧:
古董会利用香炉的力量加快目标的行动和感知
给予目标持续一回合的高额闪避和防御,增加目标反击伤害
给与目标一个额外回合
给与目标易伤
熄灭香炉

感谢CN先生的灵魂封面
感谢九言先生的代码指导
感谢亡灵和布绒球的测试

Dirty Gold Shaman – Antiquarian Remake
★ This module is jointly completed by Lao Zuo and Lao Feng, reworking the mechanisms and skills of antique merchants to better align with their background and positioning
★ Overall mechanism adjustment
Basic attack panel improvement
Critical Hit Effect Modification: Changed from self increased dodge to overall enemy deceleration. To help the team gain more opportunities.
Change positioning from economic operation role to auxiliary role with certain combat effectiveness
Passive adjustment:
★ passively add 2 stacks of gems to balance modifications to the ability to touch money
★ The interaction of antiques has been adjusted from inevitably finding antiques to rolling two spoils each time from the gemstone turntable (including antiques and gemstones, including polycrystals, excluding tapestries). The weight of the spoils obtained is proportional to their value, but the weight of polycrystals and topaz has been reduced (250 pieces of topaz rolled out of Hamlet)
★ Modification of fighter system:
The antique merchant’s incense burner artifact now greedily craves the soul, and after the antique merchant uses a knife to kill the target, it will ignite the incense burner.
The ignited incense burner will unconditionally enhance some skills (but may incur a "small" cost), while the antique’s other skills will directly consume the flame of the incense burner and obtain powerful effects, and then the ancient merchant will have to hunt for souls again.
The souls hunted by ancient merchants will be preserved in cross combat, and this adjustment will ultimately be seen as a part of our characteristics.
Combat skill adjustment:
★ Nervous thrusting
Increase damage to corrosion
The incense burner eagerly craves sacrifices and gains a critical strike bonus when attacking low health targets. Normal killing will ignite the incense burner.
Ignite: The antique merchant uses the power of the incense burner to seize the target’s vitality, permanently reducing the target’s maximum health in battle, and inflicting high damage on themselves. After use, the incense burner will extinguish.
★ Rotten steam
Correction reduced to -60%, target changed to enemy group
Normal: Causing 1 * 3 to 2 * 3 group corrosion, increasing damage and critical strike to corrosion
Burning: A burning incense burner will cause enemies to experience more intense burning, reducing benefits and increasing steam damage by 33%
★ Lying down:
Normal: After the antique is removed, it enters stealth mode, gains a layer of blocks and restores some health on its own, with a CD.
Burning: During the process of lying down, the incense burner will be extinguished, and the overflowing soul power will provide a shield for the team. Change your own block to a whole team to obtain a layer of blocks and extinguish the incense burner
★ Flash powder
Normal: Fake stun (confused) target (due to implementation issues, please do not use it on targets that have already been stun, and try to use it as little as possible on high stun resistant targets)
Reduce the accuracy of enemy teams
Burning: The ignited powder makes enemies dizzy and distracted, increasing the probability of enemy teams being critically hit
★ Strong steam
Slightly increased basic treatment volume
Remove the anti enhancement effect and change it to a single unit to increase the damage and accuracy of the target
Give yourself a small amount of healing
Burning:
Will increase target damage by an additional quota and make the target take preemptive action in the next round (12 speed)
Cost: Causes moderate damage to oneself
★ Refreshing steam
On the basis of adding dodge, additionally reduce the probability of the team being critically hit
Burning: The team receives a small amount of stress treatment and reduces the stress they experience
Cost: Take a small amount of damage to oneself
★ Protect me
Forced to be guarded by teammates
Gain 50% damage reflection on the target
Gain the target a large amount of dodge
With CD
Burning:
The Antique Club utilizes the power of incense burners to accelerate the action and perception of targets
Give the target a high amount of evasion and defense that lasts for one round, increasing the target’s counterattack damage
Give the target an additional turn
Give the target vulnerable
Extinguish the censer
Thank you, Mr. CN, for your soul cover
Thank you, Mr. Jiuyan, for your code guidance
Thank you for the testing of the undead and the velvet ball