Attach Explosives Anywhere 1.02 [bug fix]

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Author: ☠︎🕊️ Shaanig ☠🕊

Last revision: 14 Jul, 2024 at 00:56 UTC (1)

File size: 417.41 KB

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Description:

Attach Explosives Anywhere
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– [bug fix]: I’m not 100% sure, some players reported that after respawning, you can’t attach explosives anymore, but I tried and it seems to work for me, so It might be happening after a while of gameplay, have made my code reset player variables which the (mod stores) on player respawn, so it should kinda work now, but lemme know if it’s not
it’
– like the title says, attach explosives anywhere, requested by my lil bro for placing satchels in the walls of his military compositions that he makes out of hobby

– Note (important): this mod uses inGameUISetEventHandler command to detect when the player uses action menu to attach explosives and to show the indicator explosive object, currently Arma 3 doesn’t have a feature to stack these event handlers, so if another mod (which I don’t think there is much) uses the same method, it might cause conflicts.

– more about "inGameUISetEventHandler": https://community.bistudio.com/wiki/inGameUISetEventHandler

– by default "Explosive Satchel" & "Explosive Charge" is attachable, but you can place down the settings module and add your modded classes to make it work with the modded explosives

– mp tested

– mod signed now

Modules:

– "Attach Explosive Anywhere Settings" module allows changing some variables in the config file, module isn’t required to attach explosives, only to change some settings

Functions:

– disables/cancels the attach mode for a player in (attach mode):

{ [] call EAA_fnc_disableAttachMode; } remoteExec ["bis_fnc_call", targetPlayer];

– (script version or if you want to modify the mod): https://github.com/Shaanig03/Arma-3-Attach-Explosive-Anywhere-Script-Mod-

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.