PetFollow

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Author: Hatti

Last revision: 2 Sep, 2016 at 22:13 UTC

File size: 173.77 KB

On Steam Workshop

Description:

Are you annoyed that your trained pets follow their masters everywhere they go in dangerous situations?
Do your pets get killed by friendly fire and drives your colonist crazy and into berserk?

Better control your pets!

With this mod, you are able to designate trained pets if they should follow their master if they are drafted and/or on a hunt.
Pets wont waste usefull hauling time with wandering in front of their masters gun anymore.

Even if your pet handler is going to tame a dangerous animal, already trained pets can be designated to follow their master and defend him.

Only pets who are trained ( Obedience trained ) and have a master can be assigned.

There are three ways to set these options to pets. ( As shown in the screenshots )
1. By selecting the pet itself.
2. By the Architect -> Order menu
3. By animal tab

This mod is compatible with Fluffy’s Animal Tab
You just need to ensure to load his Animal Tab Mod after PetFollow in the Modorder menu (Big thanks to Fluffy to make this possible)

No issues with other mods known (except ones that modify the animal tab (except Fluffy´s Animal Tab). See below)
The animal tab is only optional and not necessary, cause you have 3 options to designate your pets.
If you have another mod which alters the animal tab, you can define by mod order which animal tab you want.

For more information and older versions, see the official Forum
https://ludeon.com/forums/index.php?topic=24422.msg250656#msg250656