BRIDGE PASS for AI
Simple script and template mission for manage passing bridges by AI units
for use it on other missions:
– copy script bridge pass.sqf to mission folder
– put to init.sqf in mission folder this init line:
bridge_pass = compileFinal preprocessFileLineNumbers "bridge pass.sqf";
for use place 2 triggers on ends of bridge (or any thing what should be passed directly) and put to them call instruction to activation field.
in trigger named "bridge_1_1" put:
[(thistrigger),(thislist),bridge_1_2,50] spawn bridge_pass
in trigger named "bridge_1_2" put:
[(thistrigger),(thislist),bridge_1_1,20] spawn bridge_pass
where "bridge_1_x" is oposite trigger of bridge’s endings
last number is optional (default is 40km/h) and mean speed of crosing bridge in km/h
known problems:
– return to wayponts path for columns transports
– two direction movement on bridge
– not eunogh independent movement on some bridges/maps (case of setdriveonpath command)
hints and communicates you can rem in script – yellow circles on screen is visualisation of nav point generated by script.