Antagonist Nations
Customize the number and type of Antagonist Nations.
For Imperator 2.0.4.
Should be compatible with everything.
Antagonism is an attribute that makes AI countries more powerful and more aggressive.
In Vanilla, only Rome and Parthia have it.
Available settings:
- Historical: A selection of the 10 most historically successful nations.
- Random Historical: A selection of 15 nations picked randomly in a list of ~45 challengers.
- Random: A random selection of 10, 20 or 30 nations.
- No Antagonist: Zero antagonist nation, not even Rome.
Additional rules:
- In observer mode, the setting is picked at random.
- Only non-subject AI-controlled nations are eligible.
- If an Antagonist Nation becomes a subject or is controlled by the player, it loses its advantages.
- Historical setting: the advantages are recovered if the nation becomes eligible again.
- Random or Random Historical settings: the number of Antagonist Nations remains the same even if some Antagonist Nations disappear.
Historical Antagonist Nations
These are currently the 10 nations with the "Historical" setting:
Rome, Parthia, Seleukids, Macedon, Egypt, Armenia, Carthage, Chola, Epirus, Pontus
Historical Antagonist Challengers
Examples of possible Antagonist nations with the "Random Historical" setting:
Arvernia, Cheruscia, Boihaemia, Etruria, Judea, Massilia, Saba, Samnium, Sparta, Syracusae, …
Special thanks:
· IronSlug – for giving me the most valuable feedback
My other mods:
- Virtual Limes – Historically plausible AI expansion
- Fix Scorched Earth – Fix micro oddities on the map for less bordergore
- Dynastic Country Names – Dynastic names like the Antigonids, Seleukids, etc.
- Lucky Nations – Historical or random lucky nations like in EU4
- Bad Omens – Let the gods play dice
- Become A Vassal – A decision to become a vassal
- Adopt Local Culture – A decision to change your primary culture
- Border Cleaner – It cleans up borders