Antagonist Nations

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Author: Zamensis

Last revision: 16 Apr at 19:36 UTC

File size: 1.57 MB

On Steam Workshop

Description:

Customize the number and type of Antagonist Nations.

For Imperator 2.0.4.
Should be compatible with everything.

Antagonism is an attribute that makes AI countries more powerful and more aggressive.
In Vanilla, only Rome and Parthia have it.

Available settings:

  • Historical: A selection of the 10 most historically successful nations.
  • Random Historical: A selection of 15 nations picked randomly in a list of ~45 challengers.
  • Random: A random selection of 10, 20 or 30 nations.
  • No Antagonist: Zero antagonist nation, not even Rome.

Additional rules:

  • In observer mode, the setting is picked at random.
  • Only non-subject AI-controlled nations are eligible.
  • If an Antagonist Nation becomes a subject or is controlled by the player, it loses its advantages.
  • Historical setting: the advantages are recovered if the nation becomes eligible again.
  • Random or Random Historical settings: the number of Antagonist Nations remains the same even if some Antagonist Nations disappear.

Historical Antagonist Nations
These are currently the 10 nations with the "Historical" setting:
Rome, Parthia, Seleukids, Macedon, Egypt, Armenia, Carthage, Chola, Epirus, Pontus

Historical Antagonist Challengers
Examples of possible Antagonist nations with the "Random Historical" setting:
Arvernia, Cheruscia, Boihaemia, Etruria, Judea, Massilia, Saba, Samnium, Sparta, Syracusae, …

Special thanks:
· IronSlug – for giving me the most valuable feedback

My other mods: