Frackin’ Universe Tweaked Story

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Author: Black★CoCHA

Last revision: 11 Apr at 17:39 UTC

File size: 1.05 MB

On Steam Workshop

Description:

If you are tired of boring collecting clues around the universe, but want an alternative for skipping story.
If you want better reason of visiting Frackin’ Universe’s side missions.
If you want a challenge.
This mod is for you!

Introduction:

A simple mod that merges Frackin’ Universe’s and the vanilla main quests to create a more fun and challenging experience.
Instead of simply collecting clues around the universe, you will have to dive deep into Frackin’ Universe’s research system, craft unique and specific items, traverse planets and the dangers that lurk below the surface, farm powerful mobs and complete the many missions that were delegated to side quests before. This way, you can thoroughly explore Frackin’ Universe while working towards the extended questline to destroy the Ruins – but be wary: even vanilla content might have a trick up its sleeve.

Fair warning:

This mod isn’t easy and will provide a challenge to beat the game.

What the mod adds:
  • 10 simple new quests
  • Reused 6 of FU’s quests as part of the main story line
  • Slightly modified cutscenes
  • The Ruins "planet" now generates randomly and has its size increased
  • Reworked The Ruins quest completely (adding new goals and new obstacles)
  • Increased difficulty for The Ruins to Tier 7
  • Increased damage for the The Ruins’ laser (oneshot)

If you accidentally lose a quest item, you always can rebuy it from the "Lost and Found" cat-girl NPC in the Science Outpost.
If you play in Multiplayer most of the quest items can be shared after finishing the quest. The original item will be consumed and transformed into a "Fake Item", which also counts as a quest’s objective. No need to worry about crafting/gathering more than needed for a quest.

Possible conflicts:
  • Conflict with any main quest changing mods
  • May conflict with mods that change The Ruins (the boss of the quest itself)
  • Logical conflicts with "You are NOT a Protector" (not critical, but immersion-breaking)

Approved compatibility:
  • Quest Manager Optimizer (FU)
  • Ruin Overhaul

Uninstallation:

Warning: Do not uninstall the mod if any player has an active quest which requires a Quest Item to finish it. Complete the quest first, and then try to uninstall the mod.

Misc:

I would like to say a huge thank you to the creators of the Frackin’ Universe. Without this amazing mod Starbound would not be so fun and interesting to play!

SPOILER ALERT

If you already finished the quest line of the mod, please leave a feedback about the mini-boss in this small poll.[smartpolls.co.uk]

Some tips and help with quests:

If you have any issues with the quest "Cyborg Hunt":
To deliver the Miniknog A.I. Chip you must find and kill the Fatal Circuit – a big yellow robot with the brain in a jar in the head. You can often find this robot on Cybersphere planets, as well as in the huge pyramid-like green laboratories, which can be found on the same type of planet.

If you have any issues with the quest "Alien Broadcast":
To deliver the Alien Broadcast Node you must finish the "Evernight Jungle" mission and get it as a reward. To find the map to the the location you should check any mini structures on Bog planets, or a big structure called "A fungal den" on certain planets.

If you have any issues with the quest "The Purple Hood":
To deliver the Cultist Cowl you must first to craft it. The recipe is locked by default, but you can farm its schematic from the unique cthulhu-like monster in the Eldritch Field minibiomes. As an alternative, you can find the recipe and craft it using the Elder Altar.

If you have any issues with the quest "We need to prepare":
To deliver the Ancient Remote you must finish the "Brine Star" mission and get it as a reward. The Map to this place can be found at the top of the huge ancient-like tower containing many trials / traps. It’s usually identified as "Unknown Alien Ruins".

If you have any issues with the quest "The Ruins" ("Opening the Ark"):
Firstly, this is now a Tier 7 Planet – you need to be prepared. Do not dig down to the core immediately, but instead explore the surface to seek and destroy beacon-heart-towers that protect the depths of the planet. Beware: The Ruins will have a strong guardian protecting the final tower. Do not try to escape it, as it will follow you anywhere! The rest of the mission is the same.

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Frackin' UniverseSteam Workshop