【ENG】12 Factions MOD (CL Traders Alliance)

If you liked this item, please rate it up on Steam Workshop page.

Author: Chigasane Luana

Last revision: 26 Apr at 12:54 UTC

File size: 982.36 KB

On Steam Workshop

Description:
Summary of this mod

In this MOD, 12 factions that are neutral to the Shek Kingdom, Holy Nation, and United Cities will rebuild the old ruins that the player has already explored and create a city like a waystation. During your expedition to explore the ruins, you will be able to resupply locally and exchange your loot for cash.
In addition to the ruins, some thieves’ hideouts may also be reconstructed. This reconstruction will proceed through quest-based events added by MOD. Once you accomplish this, your relationship with the related neutral forces will increase and you will receive special rewards.
More than 20 quests have been added. (More will be added in the future.) People who only appeared in the vanilla books and conversations will appear as influential Tech Hunters, and the quest will progress centering around them, and the entire continent will be restored.
The Tech Hunters, the core of the 12 factions, have been strengthened as the fourth major faction, and their city has been significantly expanded. The 12 factions are allied with each other, and any crime committed against them will result in a bounty from Tech Hunter. Tech Hunter has also been added to the Vanilla Bounty Arrangement Source, and your friendship level will increase when you hand him over to the police station.

Reclaim lost lands with enhanced 12 factions!
Defeat the conspiracy swirling around Tech Hunter and conquer Ashland!

Specific changes/additions
  • The 12 factions are allied with each other: Tech Hunters, Machinists, Cannibal Hunters, Mercenary Guild, Shinobi Thieves, Trade Ninjas, Skeletons, Nomads, Free Traders, Dead Cats, Mongrels, and Western Hive.
  • If you commit a crime against the 12 factions, you will receive a bounty from Tech Hunter. If you have a large bounty, you may suddenly be attacked by NPCs from 12 factions.
  • Some vanilla bounties are now also wanted by Tech Hunters.
  • World’s End, Black Scratch, Flat Lagoon, Mongrel, and Moun have been made larger than in vanilla, with more shops and purchasable buildings. Influential Tech Hunters have been added to these cities, and you can accept quests from them. Some ruins/thieves’ hideouts can only be restored through the corresponding quest, and as you complete the quest, your relationship with the 12 factions will increase.
  • You can check the outline of the quest from the research list. When you complete a quest, you will receive the corresponding research materials from the Machinist, and you will be able to create a “Tech hunter’s Note” containing information about that quest. In Machinist Quest, you will be asked to deliver this notebook.
  • A quest will be added that will allow you to manage your own waystation by forming an alliance with Tech Hunter. At this waystation, you can obtain cats, research materials, and personnel in exchange for Tech Hunter’s friendship.
  • By killing or imprisoning skeletons added to old ruins around the continent, those places will be rebuilt. If you talk to the leader at the supply station that appears after reconstruction, you can only receive rewards once per location. Your relationship with Tech Hunter will also increase. At the Supply Depot, you can rest on a bed and buy consumables, as well as research materials, robot limbs, and high-quality weapons and armor collected by Tech Hunters from the surrounding area.
  • Added 12 faction pacifiers. Please see the thread page of this MOD for the appearance location.
  • Added new game starts that allow you to start the game at World’s End, Black Scratch, Flat Lagoon, and Mongrel. Each of these starting characters is a unique NPC, and the starting characters that are not selected can be recruited for free at the bar in that town.
Precautions for installation and play
  • As mentioned above, we have increased the number of buildings in five towns, so there is a risk of conflict with town expansion mods.
  • Most of the ancient ruins replace the city data with new data, so even if you install a MOD that changes the data before replacement, it may not have any effect.
Local file name

CL Traders Alliance ENG