Smoother Difficulty (JJ Edit)
Smooth Difficulty is a mod that aims to distribute the difficulty more equally across the different stage. In standard game, IA has a very strong start and rapidly fall off. I don’t touch the AI, and I want to keep the rule the closer to the standard rule.
Reduce early game power of the AI:
No Bonus Units (Military, Settler and Builder)
No Tech or Civic boost per Era.
Combat adjustment:
Increase of 1 in Combat Power. Humans can manage battle way better.
City State also get the bonus of Combat Power.
Huge boost of tourism from AI (+15
Delaying power increase into late game:
Modifier of Production/Gold adjusted at 15% + 5% per era per difficulty starting from prince.
Modifier of Science/Culture/Faith adjusted at 6% + 2% per era per difficulty starting from prince.
Helping AI to get powerful cities:
Add a modifier of food of 0% + 1% per era per difficulty starting from prince.
I also added 1 difficulty (why not?, I still have to take care of the icon).
PS: Modifications are focus on ancient era start, but there shouldn’t be any major problem for another start.
Thanks to RushSecond for a strong inspiration in gameplay and code. Original work of Makarya
Changes:
No power increase for the classical era.
Industrial era power increase doubled.
Reduced food and tourism overall for AI.