SCAR’s Better AI for NPCs

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Authors: Asilar, SCARaw

Last revision: 9 Mar at 17:36 UTC

File size: 388.22 KB

On Steam Workshop

Description:

— Mod uploaded with the courtesy of SCARaw, waiting him to improve it before uploading to Steam —
— Link to NexusMod post : https://www.nexusmods.com/kenshi/mods/939?tab=posts
— You can use the SCAR’s pathfinding fix (not vanilla road) instead of the vanilla road version if you prefer —

Mod focus on improving the AI of Non player characters
major idea is to apply the solutions from pathfinding fix to NPC
on top of that is to improve collision boxes and clickable frames of NPC
add bonus goals and missing flags for dialogues
Changes are tested before the release, but mod is quite difficultt to develop

mod might reduce number of avaible strategies by eliminating some of the exploits from the game
mod also adjust attack slots of landbats because they are very unfair creature to fightt with

Full Description :
General information:
So far mod augment most of the animal behaviors and wildlife AI, it does not alternate the gameplay substantially just make Animals and predators more dangerous in their actions
Mod is intended to work in pair with pathfinding fix (optional version is compatible too) and together they fully augment movement of all characters and races
Major goal of this mod is to utilize AI options better than vanilla game without creating weird world alternations that does not serve the gameplay
This mod aim to be compatible with most mods to some degree (changes affect AI goals around existing factions only)
All factions keep their original patrols and ranges, this include no-go zones.
Features so far:
– Animals swarm the player character easier when enganing in combat
– Animals might rarely trigger run away sequence (happened to me twice and for 1 person once xD so please don’t be too offended, its rare and you must do a lot of killing within squad)
– its harder to escape from some of them like beak things
– Predators like fogman and fishman treat the player as goal of their action and instantly run away with the body without waiting for rest of the squad xD
-Fogman are immune to Acid just like other hivers (minor change that made sense)
– Animals detect stealthed players slightly better (100 stealth is still 100 stealth, but 40-70 player is detectable)
– squads present more herd-like behavior (protect each other – unless AI bug out – i m still working on it)
– Guards makes sure their gates are open when they stand on watch (should be only for command units)
– Improve some of the Dialogue interaction with the player (mostly for Esata)
– Mod increase max speed of Fishman race by 20 units (from 14 mph to 16 – they ware too slow to test my thing)
– emm, mod is intended to work with most modlists, even overhauls (tested on odyssey) or other mods as subtle addon that will not Bork your modlist

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SCAR's Pathfinding FIX (Vanilla roading)Steam Workshop