Enhanced AI

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Author: [NewNet]*Akiyama

Last revision: 29 Mar at 10:27 UTC

File size: 22.17 MB

On Steam Workshop

Description:

This is a functioning enhanced AI. You can choose between 6 difficulty levels, and depending on the difficulty level, different AI behaviors are enhanced. After that you can choose your clan.

For this, I’ve adjusted several behaviors:

– Faster expansion
– More aggressive gameplay
– Better resource management
– Defense army is assembled according to the size of the attack
– Automatic rescuing of villagers during attacks
– Attacks are launched only when superiority is achieved
– After successful attacks, the troops are not withdrawn but continue to apply pressure

Some AI fixes:
– Units no longer get stuck for years on a single tile.
– No starving in winter.
– No senseless attacking of neutral factions.

However, I’ve placed the greatest emphasis on implementing more complex strategies for both offense and defense. Everything is still a work in progress, so if you test the AI, I’m always open to feedback. Theoretically, the AI should work on any map. Therefore, you can create a map in the editor or download one from the workshop and then copy my script.hx into the mod folder. This version only supports the 1vs1 mode. The AI itself can currently only play nothern civilizations. Lion or Hermilin do not work.

You can choose one of the clans: Stag, Goat, Bear, Wolf, Boar, Horse, Raven, Snake, and Ox. If you want to player another clan, follow this guide:
Start Northgard – Goto Creative – Edit Map – Select "Enhanced AI"
Select your main tile
Choose your clan at the bottom window
(repeat the process with your enemy’s main tile)
Escape
Save map
Overwrite (!) the map (if you save the map under a new name, the scripts will be missing)

Last map change: 29.03.2024
The path to the enemy is short. Are you fast enough?