Dustbowl [from Team Fortress 2]
Name: RF_Dustbowl;
Balance: slightly "blue sided";
Capture points: 8;
Battle type(s): infantry only;
Audio: ambience ripped from Team Fortress 2;
Source of inspiration: cp_dustbowl from TF2 created by someone in Valve;
Reference picture: http://nogamenotalk.com/content/uploads/2011/07/tf-db-1overlay.jpg
Other: models are custom-made;
HDR support (lame/stock glow AND bloom available, however there are no weapons that would support this feature (yet). I tested it with my unreleased version of Hellfire).
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Team Fortress 2 map known for being chock-full of choke points and stalemates.
BOOOORING!
Yes. Yes, it is. Even in Ravenfield.
First, I tried classic layout of Dustbowl with "Raven Control" and whatever other options – didn’t work well. It was just "meh". So I added some tunnels to give flanking opportunities, faster rotation times between points – what made experience bearable (well, at least for me).
Don’t forget to share your thoughts and stuff.
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Future development:
* Sort out texture problem. There are textures right now, but they are solid colors. I would like to find some sort of "art direction" that would be easy to create with my limited time and skill. Of course, I could drop some stock textures, but it’s hard to find set of textures that would fit (in my opinion), otherwise, it will be just the same ugly ♥♥♥t, but "wihh texturez!".
* Add some lights to night mode.
* Do something with gameplay. As it is now – it lacks something. I would like to take more control of AI – show ’em how to defend, what routes to use. In general, AI is painfully dumb sometimes (what would require some interference by SteelRaven7 and his/her mighty Ravenfield updating skills).
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Don’t forget to visit my workshop for more RF content.
http://steamcommunity.com/profiles/76561198043854440/myworkshopfiles/?appid=636480