Set Up Camp

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Author: Alias

Last revision: 29 Apr at 02:42 UTC

File size: 445.42 KB

On Steam Workshop

Description:

Set up camp, once again!

Main Features

For all your caravan managing needs, you can now set up camp anywhere. This let’s you travel to hunt, forage and mine without having to ‘settle’ every time.

Summary

Settings:

  • Map size range – how large camp maps will be
  • Leaving timer – when you are forced to leave, set to zero to disable
  • Abandoned camp duration – how long the abandoned camp will block the tile after leaving, set to zero to disable
  • Enable resource – spawns camp maps with resources
  • Enable permanent camps – allows camps to remain on the map when empty
  • Enable caravan/normal events – allows these events to happen on the camp map

It is advisable to use the default settings. Turning off the leaving timer and/or the abandoned camp duration will make this mod vastly more overpowered. You can turn on events if you intend to use camps for longer whiles.

Adjusting the leaving timer setting will affect existing camps in special ways:

  • Increasing the leaving timer will add time to existing camps
  • Decreasing the leaving timer will not affect existing camps
  • Setting the leaving timer to zero will remove the timer from existing camps
  • Setting the leaving timer from zero to non-zero will add a timer to existing camps

Note: Permanent camps allows camps to keep existing if all pawns leave. It does not overwrite the leaving timer, to do that you need to set the leaving timer to zero.
A note about ghost pawns:
If you leave a camp empty, while you have ‘permanent camps’ on, there will be an empty square in the colonist bar. This seems to be a vanilla feature, not a bug, as the same happens with settlements.

Known Incompatibilities
  • None – but if I missed something feel free to let me know in the comments

Credits

Originally by Nandonalt (B18)
Re-written by Syrchalis (1.1 – 1.4)

FAQ

Q: Is it save game compatible?
A: Should be safe to add to existing game saves (if there are no active caravans). Like most mods, remove at your own risk.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it’s pinned, but here’s the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I’m going to guess probably, maybe, possibly. As I don’t have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I’ll look into it.

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