Mystery’s Arsenal (Big Update- Desc)
Latest changes: Merged with Multi-Tool + Powercore. Massive balance changes, antimatter chips, and more to come.
An evergrowing and changing collection of weaponry, armour, gear, and anything in between.
I’ve made this mod work with a lot of different mods, some you might not use, so I’d recommend using this mod to stop console errors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2807566753
Currently containing:
2 "diving suits" (with 2 new helmets)
4 weapons
2 tools
1 backpack
+ misc
Working on:
Balance
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Suits:
Mystery’s Augmentation:
50% resistance to almost all types of damage or afflictions
100% resistance to psychosis, nausea, hallucinating, concussion, radiationsickness.
Provides oxygen when powered
Provides water immunity to robots like Exo-Frames (Robo-Trauma)
25% Max health
10% walk/run speed
50% swim speed
Full flow resistance
Slow auto heal
(With overclock ability) (Not available in Frame/V1)
15% additional resistance to almost all types of damage or afflictions (38% when low health)
100% additional resistance to stun, incrementalstun, progressivestun, paralysis, huskinfection, wasteinfection, waste (Waste is from another mod)
Auto heals at a faster rate
20% Walk/Run speed
120% Swim speed
25% Firerate on guns
120% Melee damage
Will auto activate overclock if stunned, or low health with a much stronger shield.
Mystery’s Helmet:
Light toggle
Thermal vision (Not available Frame/V1)
Medical HUD
***Amazing reference for suit: ArtStation – YeongJin Jeon***
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Weapons:
Mystery’s Laser:
Deals massive burn damage
Runs on 2 batteries
Can break hulls, doors, and ore
Overheats when out of water (If over-used)
Mystery’s Matter Pistol:
Has multiple functions based on what chip is installed
Runs on 1 battery
Each chip changes what the pistol does. Such as: A burn chip, a bullet chip, an explode chip, a mining chip, a repair chip.
+ NEW UPDATE: Antimatter chips. They deal MASSIVE damage but use MASSIVE amounts of power and (W.I.P.) hurt the user.
Mystery’s Sword:
Very large
Deals massive burn and bleed damage
Runs on 1 battery
Does not damage hulls or doors
Mystery’s Railgun:
Deals massive bullet and bleed damage
Uses micro-rail ammunition (More types W.I.P.) and a battery.
Ammo is expensive but mags last a long time.
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Gear:
Mystery’s Multi-tool:
An extremely advanced multi-tool capable of fulfilling most tasks, such as welding, repairs, ore mining, defence, light, and MORE. Also heals Robo-Trauma robots.
Mystery’s Powercore:
An expensive but highly advanced battery, capable of containing 8x times the power as a fulgurium battery.
Mystery’s Backpack:
Holds 12 small-medium items
3 slots for ammo, diving suits, railgun shells, and anything large (Can safely hold alien artifacts)
1 slot for battery.
When powered, in water, and toggled, it will increase swim speed.
Can be hidden under most diving suits, namely, the augmentation, to not disrupt the look.
Mystery’s Utility:
Works as a light, sonar, ruin scanner (W.I.P.), beacon, emergency shield (W.I.P.) and:
Displays ALL info on the sub (Hull, components, items)
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Mod is a W.I.P.!!!!!
Sorry if there are any bugs, I’m playing and testing all the time, but I could still miss some things. I hope you enjoy the mod, feel free to add any suggestions you want, I’ll probably add it!