Monsters not opening doors
Through a long search, trial and error – i made this micro-patch, that will fix a few errors, found in process of time, that i have the game
Improvement of interaction mechanics, briefly:
Flying mobs no longer open doors
Restored three missing Erch. mine blueprints
Patch Note:
1) Starting from version 1.2.3 in the first dungeon, for some reason, some of the recipe were deleted – i was very upset, coz basically didn’t want to open the console and use it for something throughout the gameplay. It also slightly expands the pool of items, that you might need, if you want to populate a specific settler at your own request/assignment of other tenants
2) Based on the type of the latest update, the developer probably improved the intelligence of humanoids and, apparently, the function responsible for part of the intelligence of creatures, in this case – flying monsters, began to open the doors. For say, if you aggro a creature, barricade itself from the side of the door, and if will be a gap in the wall above/behind – the creature will fly around and flood inside
Turning it off gives us a specific effect in the form of complete stupidity of [flying] mobs and now even this is an acceptable option for me – once it was (in old ver. of SB), but this nuance – only for ordinary flying monsters and will not be especially noticeable in late-game; the main thing is that "smallflying" will not touch the colonists, so it’s good that everything is at least so
I tried to add banal disabled function of opening doors by monsters – of course, this would be too easy and wouldn’t work. The functions responsible for this can be a huge number of strings in any files and to work with it alone – brings me buttheat D:
Many thanks for help with flying mobs to MewNuke
After my release it – please feedback, if u have some problems!
p.s. Sorry for my english – it’s not my native lang.