Satellite Units
Will the thousands of Space debris orbiting the planet be enough of a Celestial Omen to stop your conquest of the stars? As part of the Modder Pass V Celestial Omen mod collection, take part in the problem of orbit pollution with this brand-new Satellites Units mod.
- 9 New Units to orbit earth
- 6 Special Actions for different satellites
- 2 Promotions trees for satellites
- Satellite Fuel management
- New Game Mechanic, Space Junk
During your Science victory, Space Debris is a new mechanic you will have to survey. As each time someone complete a Space Project, each time a Satellite unit is damaged or each time a Satellite unit is destroyed, Space Debris are added. There is 5 different level of Space Pollution, each new level will decrease Space Projects production and increase the chances each turn for Satellites Units to be hit by a debris.
All Satellites units have the capacity to ignore all terrains and pass through other civs borders. The main movement restraint of Satellites is their orbit. When a new Satellite is created, it’s first moves will determine the path it will follow. (exemple, moving a satellite 3 tiles east 2 tiles north will create an orbit of 3 tiles east 2 tiles north). At each end of turn, the satellite will teleport to the tile determined by it’s orbit (in this exemple, at each end of turn it teleport 3 tiles east and 2 tiles north).
All Satellites units also have a Lifespan and Fuel Charges. Once the lifespan of the satellite reach 0, it dies. This lifespan can be extended using Fuel Charges, but Fuel Charges can also be used to regains many movement points.
Satellites are a new kind of unit created with repeatable projects. Each satellite has it’s own projects that create them. All those projects need a Spaceport to be launched and are unlocked in the tech tree, all requires the "Launch Earth Satellite" project to have been completed to be unlocked, the "Launch Space Station" and "Launch Space Shuttle Mission" also requires the "Launch Moon Landing" project to have been completed.
For space warfare reason, Satellites have a combat strength of 120 but can’t attack, they can defend only. Only the Orbital Laser, Rods of God and Lagrange Laser satellite can launch attacks. The Jet figther, Modern AT crew, Rocket Artillery, Missile Cruiser, Destroyer and Nuclear Submarine all have the "Anti Satellite Weaponery" that increases their combat strength by +17 against Satellites units.









A unit model for the units is currently worked on by MC and should be ready in the near future
Civilopedia full entries for many units are missing
Plans for some new satellites units to be added
The mod is currently english only, all translation help is appreciated
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
