Performance Stripper
Fixes bugs in layouts and tactical maps to improve performance. In addition assets are stripped from maps and resources to improve fps even further.
Frontend_Scene.rpk -> fx -> Frontend Portal removed
-> Frontend PortalFogGround removed
-> FireSides2 removed
-> FireSides3 removed
This removes part of the portal on the titel screen, increasing performance during the creation of a new game.
UnitTransformation_Scenes.rpk -> Scene: Unit Transformation + Scene: Unit Enchantment -> Entity Definitions -> BackgroundDef switched and realigned
-> magic fire all scaled to zero to hide them
Changed background for transformation and enchantment scene to the simpler background of the unit info screen.
ItemForgeScreen.xaml MainSceneRenderScaleModifier
TomeOfWondersScreen.xaml MainSceneRenderScaleModifier
UnitPanel.xaml MainSceneRenderScaleModifier
HeroRecruitmentScreen.xaml MainSceneRenderScaleModifier
Setting MainSceneRenderScaleModifier to zero hides for example the strategic map when looking at fullscreen layouts like the tome of wonder or the item forge. Normally the map is drawn first and then the layout is drawn on top completely covering it.
Fallen Tower Map Removed braziers, purple light columns, spiral staircase, fade black blockers
Tomb Map Removed bones, spiderwebs, lights and fog
Secret Temple Map Removed fog, lights, fade black blockers