Montrian Heavy Brig "The Wanderer"

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Author: Brave_slay

Last revision: 1 May, 2024 at 13:04 UTC

File size: 4.25 MB

On Steam Workshop

Description:
Description

MN Wanderer is a unique ship, sole in her class she is being the only "heavy brig" of the Montrian navy. She has the hull and armanent of a light frigate, but the rigging is from the brig. Surprisingly, she can still reach quite high speeds. Her hull shape with extended bow curve also assist with her speed. She was constructed on the capital shipyards as a unique project from a well known shipmaster and she quickly became the admiral’s favourite. She is capable of handling heavy storms and is suited for long range voyages, so she is primarily used for reconnaissance and patrolling. She is also powerful enough to run sole attacks but is usually not sent alone.
In Colefordian navy she is notorious under the nickname "The Blue Ghost" for her speed and firepower and that she can disappear without a trace after a sccessful attack. The Montrian navy, has been keeping her very active at service and sending extended resources for her maintenance. She is one of the Montrian Hunters with the other light frigates.


Characteristics

Length: 35 meters by the Weather deck.
Beam: 9 meters.
Draft: 5 meters.
Mast Height: 30 meters as of Mainmast.
Maximum speed: 14 knots.


Armament

30 guns: 11+4 per broadside + 1 Falconet.
2 chasers: 2 bow.


Features of Full Canvas

Animated Sails.
Destructibility – masts collapse affecting speed.
Yards turning to the wind AND can be manually angled for extra turn rate.
Multiplayer optimisation.


Operation

Sailing
Find a handle on the helm’s left side, controls are labelled.

Firing
Find a handle of either ship’s broadsides.
Press 1 and wait for guns to roll out.
Hold [Trigger] to fire a salvo.
Which deck will fire is controlled via [2] [3] and [4].
Chasers are mouse aimed.
Reloading is automatic and takes around 40 seconds.


Notes

The First ship of the Full Canvas.
Lacks the rigging for optimisation sake.
Recommended to play at low physics settings to avoid issues.
IF your sails appear to be stuck, swing the yards left to right and it usually helps, F2 is very helpful here too as sails behave worse.
Warning – while sailing in too extreme winds at full canvas the masts could collapse!
REQUIRES INFINITE ELECTRIC AND AMMO
USE A MODDED WORKBENCH OR MISSION EDITOR TO SPAWN


Do you want to take a look at some behind the scenes? Join our Discord Server! [discord.gg]

Have Fun!