Colefordian Lineship "Randolph"

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Author: Brave_slay

Last revision: 14 Apr at 17:26 UTC

File size: 7.47 MB

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Description:
Description

The Randolph is a Montrian-built 64-gun 3rd rate ship of the line constructed not long after the Montria has declared an independence. She is a typical ship of her time, except for one thing, she is over half a century old. Such a long service is explained by the fact that although she was built by Montria, currently she runs the Colefordian Jack. She was captured in one of the first major engagements between the countries, and the already aging ship has been towed to Colefordian capital and extensively refitted. Althrough her age still shows its signs: At first she is very clumsy at high seas ensuring sea sickness for the whole crew.
Her armour is very light that barely fall under a Ship of the Line term and at first she was given a 4th rank at Colefordian Navy, later it was changed to the 3rd. This lightness also made her very fast which allowed her to be a perfect raider which can chase down and destroy literally everything, she can outgun anything she cannot outrun and outrun anything she cannot outgun. Her sailing profile is monstrous for ship of her size which also adds up to speed, but requires more crew to operate. This old-fashioned look, and the age difference from other newly-built Colefordian ships makes her truly unique one, especially that the Montria had two other ships of her class, that had been scrapped long ago.
All attempts of Montria to reclaim their relic were in vain.


Characteristics

Length: 44 meters by the Gundeck.
Beam: 12 meters.
Draft: 5 meters.
Mast Height: 48.5 meters from the weather deck.
Maximum speed: 13 knots.


Armament

64 guns: 12+12+8 per broadside.
6 chasers: 4 bow, 2 stern.


Features of Full Canvas

Animated Sails.
Destructibility – masts collapse, affecting maximum speed.
Yards turning to the wind AND manual sail.
Multiplayer optimisation.


Operation

Sailing
Find a handle on the helm’s left side, controls are labelled.

Firing
Find a handle of either ship’s broadsides.
Press 1 and wait for guns to roll out.
Hold [Trigger] to fire a salvo.
Which deck will fire is controlled via [2] [3] and [4].
Chasers are mouse aimed.


Notes

The first Lineship of the Full Canvas.
Lacks the rigging for optimisation sake.
Recommended to play at low physics settings to avoid issues.
IF your sails appear to be stuck, swing the yards left to right and it usually helps.
Warning – while sailing in too extreme winds at full canvas the masts could collapse!
REQUIRES INFINITE ELECTRIC AND AMMO
USE A MODDED WORKBENCH OR MISSION EDITOR TO SPAWN


Do you want to take a look at some behind the scenes? Join our Discord Server! [discord.gg]

Have Fun!