Shield Augments

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Authors: Weyrling, Cr0ssley

Last revision: 1 Aug, 2017 at 01:38 UTC

File size: 45.06 KB

On Steam Workshop

Description:

Adds Shield Augments that can be fabricated at an Anvil, Forge, or Replicator.
The base augments all recharge at a rate of 10% per second and stop recharging for several seconds upon taking damage.

Tier 1 has 20 base shields and 25% efficiency, so it takes 80 energy to fully charge. It gains bonus shields equal to 20% of your armor’s Protection value.
Tier 2 has 50 base shields and 40% efficiency, so it takes 125 energy to fully charge. It gains bonus shields equal to 50% of your armor’s Protection value.
Tier 3 has 100 base shields and 100% efficiency, so it takes 100 energy to fully charge. It gains bonus shields equal to your armor’s Protection value.

Added 3 new sidegrades at the third tier of shields:
The Stream Shield is only 90% efficient but regenerates 30% per second and takes half as long to continue recharging, it has only 20 base shields and gains 30% of Protection as bonus shields.
The Wall Shield is ~110% efficient and has 200 shields but regenerates only 8% every other second and takes twice as long to continue charging, it gains 200% of Protection as bonus shields.
The Utility Shield has only 60 shields but is 250% efficient, it gains 100% of Protection as bonus shields.

Update 1.8
Added new shield sidegrades.

Update 1.7
You now require a properly tiered Anvil/Forge/Replicator to craft a Shield Augment.
Augments should show up as loot occasionally.
Minor graphical changes from Cr0ssley.

Update 1.6:
Attempted to fix charging issue.

Update 1.5:
Graphical changes.

Update 1.4:
All shields gain a bonus to their maximum shields based on equipped armor’s total Protection value.

Update 1.3:
Changed shield values and efficiency.

Replaced graphics with those provided by Cr0ssley.

Update 1.2:
Replaced old shield graphics with some modified by Cr0ssley.

Update 1.1:
Shields now absorb damage properly and should function as intended.
Thanks to MageKing17 for pointing me in the right direction.

I’ve also added a particle effect for when the shield is charging, but if anybody has better suggestions on graphics I can try something else.